11 Nov 12, 08:51PM
How do the hitbox system in ac works then? I would expect localized damage as in any other game. How many hitboxes is comprised the player model and where are located those hitboxes?
Since .md2 format does not support skeletal animation, do you store a hitbox for every frame? I guess not. Can someone clarify on this?
Since .md2 format does not support skeletal animation, do you store a hitbox for every frame? I guess not. Can someone clarify on this?