11 Nov 12, 06:12PM
(11 Nov 12, 01:18PM)YesWeCamp Wrote:(10 Nov 12, 12:45AM)Minty Wrote: Highest visibility I can get is with /texreduce -1 and setting the model skins to full team color.Its maybe just me, but do tell me: what is the fun of playing a shooter that looks more like tetris than like an actual shooter? :)
1. Eye candy is there just for mapping/modding/movies/whatever creative purposes. People who actually play the game want to focus on the game and not visuals.
2. We are not talking about player model visibility or graphics here.
We are talking about the fact that player models are not sized the same as the hitbox and as a result your bullets will sometimes hit even if you miss the player model and sometimes they will miss even if you hit the player model.
The solution doesn't necessarily have to be very ugly: a transparent box in front of the player model to show the hitbox would be enough.
Just a little clarification:
- hitbox is where your bullets actually register when they hit it. You can't see the hitbox.
- player model doesn't do anything, it's just a what you see (it's in front of the hitbox to make it look nice).