09 Nov 12, 12:17AM
I recently sent some PMs out because I've had an idea for awhile. Making a playermodel that was actually indicative of the hitbox. I've grown tired of shooting and clearly hitting what I think is a shoulder/foot but ends up being nebulous space. I've also noticed that there is some space around the back/front area that is not really "true" hitbox material. I've consulted a few people about the /dghbox problem of wire frames.
My question is, would it be ethical/fair to implement a playermodel that only was the hitbox?
Cheers
My question is, would it be ethical/fair to implement a playermodel that only was the hitbox?
Cheers