Um ...
a) H to hide Alt-H to unhide
b) A selects all vertices in a mesh, but then I separated the vest from the rest of the body so you need to join them. So ...
... It's kinda troublesome. I'll just convert it into 2.4 format. I got both versions installed on my computer anyways. I've also combined the two meshes so that you don't need to do it.
Also here's my second take on the UV mapping. Lots of wasted space and many things here are out of proportion. I think it's better if you wait for makkE's.
http://picasaweb.google.com/lh/photo/PDQ...H1bUjFjHSQ
Download here: Download 4.0 Alpha2
a) H to hide Alt-H to unhide
b) A selects all vertices in a mesh, but then I separated the vest from the rest of the body so you need to join them. So ...
... It's kinda troublesome. I'll just convert it into 2.4 format. I got both versions installed on my computer anyways. I've also combined the two meshes so that you don't need to do it.
Also here's my second take on the UV mapping. Lots of wasted space and many things here are out of proportion. I think it's better if you wait for makkE's.
http://picasaweb.google.com/lh/photo/PDQ...H1bUjFjHSQ
Download here: Download 4.0 Alpha2