08 Nov 12, 05:42PM
(This post was last modified: 08 Nov 12, 10:43PM by Ronald_Reagan.)
(08 Nov 12, 05:34PM)xdEpicZombie Wrote: I was thinking abot that i first finish this one(animations and stuff),then try it and then make new one. making it more low poly is hard to me u know :)Please don't do this. I made this mistake and I regret it deeply. When I started makkE gave me advice on stuff that was far beyond my understanding and I shrugged it of as "something I dont need to know jet". Animating is very hard. You will have to wait (assigning parts of the model to bones) the mesh (model) and this gets way easier with good loops. When you have fewer polys and a good topologie (the way the loops are going around the model) your animation will get clean, pretty and most of all easier.
(08 Nov 12, 05:34PM)xdEpicZombie Wrote: How do i "cut loops"????I don't know how your program handles loopcuts, sorry :(
Btw. what program do you use?
The head is lowpoly enough, you can improve the shape a bit, but you wont need more polys.
It helps me to think of the head as a triangle. Something like this will help you get a headish form.
Mod Edit: weight -> wait