08 Nov 12, 05:24PM
(This post was last modified: 08 Nov 12, 05:26PM by a_slow_old_man.)
Post a flat surface screenshot again, the head looks promising!
About the arms, legs and boots I tried to draw where you can cut some loops.
Also, you use circles with 12VEs at the arms. That is too much, try to get them down to.. 5, 8 at most.
Red = needed for form and animation
Green = Optional, you can bring some details
Blue = totally uneccesary. These loops add no detail
The reason to keep things lowpoly, is as you saw yourself
1. To keep the game from lagging
2. to not use as much ram
3. to make clean models
I could have this wrong myself, but as a rule of thumb less=better
About the arms, legs and boots I tried to draw where you can cut some loops.
Also, you use circles with 12VEs at the arms. That is too much, try to get them down to.. 5, 8 at most.
Red = needed for form and animation
Green = Optional, you can bring some details
Blue = totally uneccesary. These loops add no detail
The reason to keep things lowpoly, is as you saw yourself
1. To keep the game from lagging
2. to not use as much ram
3. to make clean models
I could have this wrong myself, but as a rule of thumb less=better