New Playermodel(new model of it)
#17
Post a flat surface screenshot again, the head looks promising!

About the arms, legs and boots I tried to draw where you can cut some loops.
Also, you use circles with 12VEs at the arms. That is too much, try to get them down to.. 5, 8 at most.

[Image: I0TzO.jpg]
Red = needed for form and animation
Green = Optional, you can bring some details
Blue = totally uneccesary. These loops add no detail


The reason to keep things lowpoly, is as you saw yourself
1. To keep the game from lagging
2. to not use as much ram
3. to make clean models

I could have this wrong myself, but as a rule of thumb less=better
Thanks given by:


Messages In This Thread
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 03:51PM
RE: New Playermodel - by Woolly - 07 Nov 12, 03:58PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 04:20PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 04:58PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 06:34PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 07:10PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 07:38PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 08:49PM
RE: New Playermodel - by Cleaner - 07 Nov 12, 09:28PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 12:30PM
RE: New Playermodel - by xdEpicZombie - 08 Nov 12, 04:07PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 04:44PM
RE: New Playermodel(new model of it) - by a_slow_old_man - 08 Nov 12, 05:24PM