New Playermodel(new model of it)
#6
RR is right. You have way too many loops in there.

You should aim to use as few vertices/faces as possible.

Arms/legs:
You could actualy just make 4 tubes for the arms legs with loops around the elbows for the animations.
Here is a nice gif showing how you could connect the legs to the body.
Arm to shoulder


Head:
You didn't model the head jet. This is good. You dont need much detail at all on the head. The normal AC heads are very very lowpoly as in nearly cubes with a cube for the gasmask.
You could use this as a guide for the edgaflow on the head. The first one, at most the second one, but no more is needed/ advised.

Body:
You could make the torso a cube. But if you want a bit more detail add a few loops, not a whole grid.



PS. none of these images are made by me or even fully read by me. If you find anything wrong/obscene in there I apologise.
Thanks given by:


Messages In This Thread
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 03:51PM
RE: New Playermodel - by Woolly - 07 Nov 12, 03:58PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 04:20PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 04:58PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 06:34PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 07:10PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 07:38PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 08:49PM
RE: New Playermodel - by Cleaner - 07 Nov 12, 09:28PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 12:30PM
RE: New Playermodel - by xdEpicZombie - 08 Nov 12, 04:07PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 04:44PM