AC as a competitive game
#7
(06 Nov 12, 07:17PM)ElCrema Wrote: The devs should concentrate in the competitive side of thing and we pubers and weekend players will sure adapt.

This point is particularly worth emphasising. Competitive balance is far more fragile than public balance because competitive play is only a matter of gaining a slight edge. Back when legacy first started, versus many teams this advantage was using Mumble. Today you see it with LC timing their attacks better than we currently do (although not for too much longer!).
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Messages In This Thread
AC as a competitive game - by Minty - 06 Nov 12, 05:29PM
RE: AC as a competitive game - by Woolly - 06 Nov 12, 05:42PM
RE: AC as a competitive game - by Alien - 06 Nov 12, 06:35PM
RE: AC as a competitive game - by Minty - 06 Nov 12, 06:43PM
RE: AC as a competitive game - by Minty - 10 Nov 12, 12:11PM
RE: AC as a competitive game - by Nightmare - 06 Nov 12, 07:09PM
RE: AC as a competitive game - by ElCrema - 06 Nov 12, 07:17PM
RE: AC as a competitive game - by Roflcopter - 06 Nov 12, 07:30PM
RE: AC as a competitive game - by pweaks - 07 Nov 12, 03:19PM
RE: AC as a competitive game - by Orynge - 07 Nov 12, 08:17AM
RE: AC as a competitive game - by MorganKell - 07 Nov 12, 10:00AM
RE: AC as a competitive game - by Orynge - 07 Nov 12, 11:36AM
RE: AC as a competitive game - by YourSister - 07 Nov 12, 03:32PM
RE: AC as a competitive game - by pweaks - 07 Nov 12, 04:02PM
RE: AC as a competitive game - by Woolly - 07 Nov 12, 03:41PM
RE: AC as a competitive game - by vonunov - 07 Nov 12, 06:01PM
RE: AC as a competitive game - by Edward - 07 Nov 12, 07:28PM
RE: AC as a competitive game - by Nightmare - 07 Nov 12, 07:33PM
RE: AC as a competitive game - by Oracle - 07 Nov 12, 10:03PM
RE: AC as a competitive game - by Woolly - 07 Nov 12, 10:21PM
RE: AC as a competitive game - by Oracle - 07 Nov 12, 11:01PM
RE: AC as a competitive game - by Waffles - 08 Nov 12, 12:46AM
RE: AC as a competitive game - by Elite - 08 Nov 12, 05:32PM
RE: AC as a competitive game - by Minty - 08 Nov 12, 05:50PM