05 Nov 12, 03:21PM
With the balance now: The game is a slower version of ASSAULTCUBE.
The game is more devoted to armor.
The AR is very useless, and it's only positive is the Rifle Jump.
The SMG is much more powerful and useful then the AR, bar' the rifle jump.
The SR is fine.
The SG appears to be very decent, and much better balanced in the SVN over the other version.
The Carbine is great, in Survivor modes because it's nearly impossible to kill 1 person on a map such as douze with 1 clip with either the SMG or AR.
The mode survivor appeals way more to the Single Fire weapons.
CTF appears to be too slow.
Changes I would like: AR to be back to the balance is has now, or a bit less spread with the damage the AR has now.
SMG to be buffed with the recoil lowered a bit less then what it is now and the spread to be what it is in the SVN now.
Carbine to have a slightly faster fire-rate.
Sniper to be kept same.
Shotgun kept same.
The game is more devoted to armor.
The AR is very useless, and it's only positive is the Rifle Jump.
The SMG is much more powerful and useful then the AR, bar' the rifle jump.
The SR is fine.
The SG appears to be very decent, and much better balanced in the SVN over the other version.
The Carbine is great, in Survivor modes because it's nearly impossible to kill 1 person on a map such as douze with 1 clip with either the SMG or AR.
The mode survivor appeals way more to the Single Fire weapons.
CTF appears to be too slow.
Changes I would like: AR to be back to the balance is has now, or a bit less spread with the damage the AR has now.
SMG to be buffed with the recoil lowered a bit less then what it is now and the spread to be what it is in the SVN now.
Carbine to have a slightly faster fire-rate.
Sniper to be kept same.
Shotgun kept same.