ac_darkhorz
#5
Improving quickly. Much better size for ctf, and the layout looks very interesting. I find having simply a small fence mapmodel and then the floor cutting away into skymap looks weird, and in the second screenshot the clip sticks out a bit much maybe. Higher wooden walls such as in other areas would work fine there.

There's a wooden wall left of the rvsf base exit, which is bit high and you cannot scale it unless you can crouch-jump. Try and be more noob-friendly and just add a few boxes/barrels or some other way they can climb up onto sections like that.

Lots of very interesting ideas and I like the section in Felix's second screenshot very much.
You're improving well so keep at it and try messing around with a few different themes. glhf.

Edit: Removed derp.
Thanks given by:


Messages In This Thread
ac_darkhorz - by MerCyKiL - 30 Oct 12, 05:39AM
RE: ac_darkhorz - by Felix-The-Ghost - 30 Oct 12, 05:57AM
RE: ac_darkhorz - by Ronald_Reagan - 30 Oct 12, 06:08AM
RE: ac_darkhorz - by 1Cap - 30 Oct 12, 01:51PM
RE: ac_darkhorz - by Z3R0 - 30 Oct 12, 07:10PM
RE: ac_darkhorz - by Ronald_Reagan - 30 Oct 12, 08:28PM
RE: ac_darkhorz - by MerCyKiL - 30 Oct 12, 09:28PM
RE: ac_darkhorz - by Z3R0 - 30 Oct 12, 10:43PM
RE: ac_darkhorz - by DogDancing - 31 Oct 12, 06:02AM
RE: ac_darkhorz - by MerCyKiL - 05 Nov 12, 11:25PM