26 Oct 12, 09:47PM
This gameplay is popular, what would you do with it ?
Definition:
- disable killing
- one flag entity
- playerstart entities only around "start base"
- player who gets flags - increment flag count + respawn
- calculate difficulty number from map structure (1 - 10)
- report successful players in MS database (map/time/server/player/difficulty) and show statistic with each entry of player to the map
I think the implementation would be successful, you don't need to build the playerbase of the mode.
You have many maps for the mode, only you need to solve showing such servers for players.
Definition:
- disable killing
- one flag entity
- playerstart entities only around "start base"
- player who gets flags - increment flag count + respawn
- calculate difficulty number from map structure (1 - 10)
- report successful players in MS database (map/time/server/player/difficulty) and show statistic with each entry of player to the map
I think the implementation would be successful, you don't need to build the playerbase of the mode.
You have many maps for the mode, only you need to solve showing such servers for players.