12 Oct 12, 03:22AM
(This post was last modified: 12 Oct 12, 03:23AM by Felix-The-Ghost.)
Tips for this map:
The in game minimap (default to LALT) appears off-centered because of the railing going into the right of the map. You can go into edit mode and make some random square far to the left of the map non-solid and use /settex 0 0 so it doesn't appear on the minimap, but still centering it after a reload of the map (possibly /clearminimap though this won't get changes made to the outsides of the map like in this case)
The "station" has a roof that is two cubes tall, but the "broken ceiling" parts show that it is one cube tall. Make these areas deeper and you then have a chance to add some rubble effects by adding more cubes in between heights with a different texture (I don't think the tile texture works well on the outer parts of the station)
Tips for the future:
Some maps manage to pull it off (ac_avenue) but I personally avoid 1x1 sloped stairs as they look weird in AC to me (even if they actually are close to this in real life) I use 1x2 stairs when I can.
Remember maps are meant to be played with several people, so make sure there are few, if any areas that will not comfortably allow for two players to pass each other (halls and doors alike)
Wooden fences aren't even as thick as one cube in real life, so try to limit wooden fence textures to one cube thick (clip the tops of them if you think it'd look weird to stand on them)
The in game minimap (default to LALT) appears off-centered because of the railing going into the right of the map. You can go into edit mode and make some random square far to the left of the map non-solid and use /settex 0 0 so it doesn't appear on the minimap, but still centering it after a reload of the map (possibly /clearminimap though this won't get changes made to the outsides of the map like in this case)
The "station" has a roof that is two cubes tall, but the "broken ceiling" parts show that it is one cube tall. Make these areas deeper and you then have a chance to add some rubble effects by adding more cubes in between heights with a different texture (I don't think the tile texture works well on the outer parts of the station)
Tips for the future:
Some maps manage to pull it off (ac_avenue) but I personally avoid 1x1 sloped stairs as they look weird in AC to me (even if they actually are close to this in real life) I use 1x2 stairs when I can.
Remember maps are meant to be played with several people, so make sure there are few, if any areas that will not comfortably allow for two players to pass each other (halls and doors alike)
Wooden fences aren't even as thick as one cube in real life, so try to limit wooden fence textures to one cube thick (clip the tops of them if you think it'd look weird to stand on them)