08 Oct 12, 03:41PM
(This post was last modified: 08 Oct 12, 03:55PM by Roflcopter.)
(08 Oct 12, 03:35AM)Undead Wrote:(06 Oct 12, 10:11PM)Roflcopter Wrote: Undead, map pools may be decided by polls the preceding week.
that is insanity
Offer a reason why please! I can only speculate your concerns otherwise.
Map pools will contain three or four different maps, one played each round. My idea would be to create about three random map pools out of the suitably competitive maps (ie: excluding arid, aqueous & rattrap).
The community will tend to vote for the pools with the most popular maps but usually they'll contain one or two less-played maps as well. The aim is to balance two things: playing maps teams prefer, and adding variety. One reason clan matches can become a little boring is teams often pick the same maps over and over (for instance I always pick outpost); I think it's more fun if teams get some choice but are still forced to play some less-played maps. Also the map pools don't have to be completely random; popular maps such as desert3, gothic, depot, sunset, shine & co can be made more likely to be selected.
So an example would be a vote between:
iceroad, gothic, ingress, desert3
elevation, shine, power, urban
sunset, depot, outpost, mines
But, if something isn't a good idea, then it will get changed. I will listen to suggestions!