Sniper mod...?
#17
Or you could learn to noscope.
//LRN2NOSCOPE SCRIPT
//By DrauL; massacred by DES|V-Man
noscope = [2500] //Lower over time to increase difficulty

scopetiming = [start_time = (millis) ; onrelease [end_time = (millis) ; timescoping = (- $end_time $start_time); echo Time scoping was $timescoping milliseconds ; lrn2noscope]]

lrn2noscope = [if (> $timescoping $noscope) [suicide] []]

bind "MOUSE2" [if (= (curweapon) 5) [altaction ; scopetiming] [altaction]]

NOTE: I have no idea if it will work let alone help. ^^
Thanks given by:


Messages In This Thread
Sniper mod...? - by karael - 23 Aug 10, 05:09AM
RE: Sniper mod...? - by Mael - 23 Aug 10, 05:10AM
RE: Sniper mod...? - by Ronald_Reagan - 23 Aug 10, 05:20AM
RE: Sniper mod...? - by DrauL - 23 Aug 10, 05:26AM
RE: Sniper mod...? - by Ronald_Reagan - 23 Aug 10, 05:33AM
RE: Sniper mod...? - by Zarjio - 23 Aug 10, 05:49AM
RE: Sniper mod...? - by R4zor - 23 Aug 10, 07:01AM
RE: Sniper mod...? - by Vermi - 25 Aug 10, 08:05AM
RE: Sniper mod...? - by karael - 23 Aug 10, 07:45AM
RE: Sniper mod...? - by Mael - 23 Aug 10, 08:21AM
RE: Sniper mod...? - by Panda - 24 Aug 10, 01:15AM
RE: Sniper mod...? - by Ronald_Reagan - 23 Aug 10, 08:02AM
RE: Sniper mod...? - by DrauL - 23 Aug 10, 09:27AM
RE: Sniper mod...? - by Matasar - 23 Aug 10, 10:17AM
RE: Sniper mod...? - by tempest - 23 Aug 10, 02:02PM
RE: Sniper mod...? - by karael - 23 Aug 10, 11:05PM
RE: Sniper mod...? - by V-Man - 23 Aug 10, 11:06PM
RE: Sniper mod...? - by DrauL - 24 Aug 10, 02:17AM
RE: Sniper mod...? - by V-Man - 24 Aug 10, 10:57PM
RE: Sniper mod...? - by yata - 25 Aug 10, 09:07AM
RE: Sniper mod...? - by R4zor - 25 Aug 10, 09:40AM
RE: Sniper mod...? - by V-Man - 25 Aug 10, 02:22PM
RE: Sniper mod...? - by Gibstick - 25 Aug 10, 03:59PM