ac_heatstroke2
#12
ight. prolly not in the best position to add input given my previous attempts at mapping but here we go:

the overall layout is good. in several instances you give the player two directions to head in: a shortcut that is harder to maneuver or the long way around. love to see that in maps.

as nightmare said: a couple pickups are sitting on the edge of boxes or hovering in the air. those can be easily fixed.

the only major thing about this map that i dont like are the walls. the doorways are a touch tall and nightmare brings up a good point: the outside walls are indeed plain.

this map is yet again set in a desert climate but you make up for that because of the tunnels. would love to see it in gameplay :D
Thanks given by:


Messages In This Thread
ac_heatstroke2 - by Shorty - 26 Sep 12, 09:32AM
RE: ac_heatstroke2 - by Orynge - 26 Sep 12, 10:26AM
RE: ac_heatstroke2 - by HermannWolf - 26 Sep 12, 03:42PM
RE: ac_heatstroke2 - by Shorty - 26 Sep 12, 03:58PM
RE: ac_heatstroke2 - by Cemer - 27 Sep 12, 02:43AM
RE: ac_heatstroke2 - by Shorty - 27 Sep 12, 03:18AM
RE: ac_heatstroke2 - by Oracle - 26 Sep 12, 10:13PM
RE: ac_heatstroke2 - by Shorty - 27 Sep 12, 01:49AM
RE: ac_heatstroke2 - by Oracle - 27 Sep 12, 03:23AM
RE: ac_heatstroke2 - by Andrez - 27 Sep 12, 01:23PM
RE: ac_heatstroke2 - by Nightmare - 29 Sep 12, 06:23PM
RE: ac_heatstroke2 - by MerCyKiL - 29 Sep 12, 10:24PM
RE: ac_heatstroke2 - by Oracle - 29 Sep 12, 10:26PM
RE: ac_heatstroke2 - by Felix-The-Ghost - 30 Sep 12, 01:01AM
RE: ac_heatstroke2 - by xdEpicZombie - 30 Sep 12, 08:02AM
RE: ac_heatstroke2 - by Shorty - 30 Sep 12, 11:27AM
RE: ac_heatstroke2 - by ExodusS - 29 Oct 12, 01:05AM