je vois que tu es francais .
Ca veut dire quoi : Don't people do that anyway?
I know he exist some server who run this mode but you must modified your ac-client .
I think the new version must allow to create a mode easy without compiled yourselft assault cube .
Yes that called instant CTF
Strafe-jumping is a form of trickjump used to increase a player's speed in computer games based on the Quake engine
The movements are usually as follows:
The player presses the forward key, preparing to make the first jump.
Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (ergo the strafe in the term, strafe-jumping). The strafe and jump keys must be pressed at the same time.
To gain maximum speed, the player must now move the mouse smoothly to around a 85 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion.
En francais:
Je pense qu'i est necessaire de simplifier la creation de ces modes de jeu .
on ne devrait pas etre obliger de compiler un nouveau client pour creer ses modes .
Ca veut dire quoi : Don't people do that anyway?
I know he exist some server who run this mode but you must modified your ac-client .
I think the new version must allow to create a mode easy without compiled yourselft assault cube .
Yes that called instant CTF
Strafe-jumping is a form of trickjump used to increase a player's speed in computer games based on the Quake engine
The movements are usually as follows:
The player presses the forward key, preparing to make the first jump.
Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (ergo the strafe in the term, strafe-jumping). The strafe and jump keys must be pressed at the same time.
To gain maximum speed, the player must now move the mouse smoothly to around a 85 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion.
En francais:
Je pense qu'i est necessaire de simplifier la creation de ces modes de jeu .
on ne devrait pas etre obliger de compiler un nouveau client pour creer ses modes .