15 Sep 12, 11:16AM
(14 Sep 12, 09:58PM)Bukz Wrote: Also, clans need to start agreeing on what maps will be played during the match (and other rules) before they start playing.you can't just leave it to the community to decide what maps are playable in matches. the devs should decide it, if you can't you're not very capable, and if its in the package and it isn't playable in matches its not on official quality.
(14 Sep 12, 09:58PM)Bukz Wrote: Edifice is pretty good example. It doesn't have a very competitive friendly layout. It was designed for large games on the public servers.on the contrary. if the bases were designed properly, the map was balanced(there isn't much to balance really, the map could play ok in matches, whether that was your intention or not.), various little things were fixed and it had greater detail it'd be a great map. but in its current stage its sub-par.
(14 Sep 12, 09:58PM)Bukz Wrote: Should these maps be taken out of the official package just because they don't play well in the competitive scene?yes, or at least fixed up. at least it would encourage people to design proper layouts when they make maps instead of making them without any thought behind it.
(14 Sep 12, 09:19PM)Pi_Halo Wrote: There is a certain amount of talk about biased maps, but really, none are that biased if you practice them enough.
stopped reading there and won't bother arguing because you're jaded from how AC's flow works.
(15 Sep 12, 10:46AM)Elite Wrote: In my opinion ac_wasteland should be added as a 1vs1 map.
agreed