I was thinking yesterday about an FPS game.
But more of an tactical past paced unreal FPS.
I would like small maps with obj on it.
"Playermodels" does not have to be beings, it can be 3d bars with different hitzones or something. Does not even need textures.
It can be 0 gravity and rooms you battle in, if you push space close to a wall it will kickoff from that position.
What i want in the end is a clean looking game, fast paced and the one that use obj and movement comb with best aim will win.
Give it 3-4 weapons of some sort.
I want to be able to see what type of weapon other is using and adjust the combat acording to that.
Some powerups, like a shield that can be activated that repels anything shot at me and send bullets in other direction for 2 secs or so.
A burst powerups, send 20-30 bullets from you in all direction.
Something thats really look fucked up and nothing like todays games.
Supersimple and clean with solid colors.
Just pure chaos and fun.
Is there any gameengine that will let me do this ?
But more of an tactical past paced unreal FPS.
I would like small maps with obj on it.
"Playermodels" does not have to be beings, it can be 3d bars with different hitzones or something. Does not even need textures.
It can be 0 gravity and rooms you battle in, if you push space close to a wall it will kickoff from that position.
What i want in the end is a clean looking game, fast paced and the one that use obj and movement comb with best aim will win.
Give it 3-4 weapons of some sort.
I want to be able to see what type of weapon other is using and adjust the combat acording to that.
Some powerups, like a shield that can be activated that repels anything shot at me and send bullets in other direction for 2 secs or so.
A burst powerups, send 20-30 bullets from you in all direction.
Something thats really look fucked up and nothing like todays games.
Supersimple and clean with solid colors.
Just pure chaos and fun.
Is there any gameengine that will let me do this ?