24 Aug 12, 02:52AM
(23 Aug 12, 11:54PM)jAcKRoCk* Wrote: Players like Jg99 do this very often.Players like jg99 are f*****g i*****s who should wait their 5 second spawn time. They are overusing a gema "feature", where 5 second penalization has no purpose.
Sorry if I sound angry or like an ass, but I am, both.
Jackrock, when you see jg or any other n00b doing this, call a vote to ban them, save the demo, get a screenshot, and send those to me so I can fill in a blacklist report.
And I tell you, the 5 second wait is there for a reason! Because, if I could spawn immediately on base whenever I want then whats the ***** point.
@Wolf, listen, the penalty system is applied for people who disc from ladder servers, and then they try to connect immediately or with very little time difference to another server. This would prevent leavers, laggers (sorry, not my fault if you lag), and alike. If you are playing in a ladder server, its common sense that you should end the match you begun, even if the opposite team is destroying you.
Im tired of trying to balance teams by benching myself from a, lets say, 25 frags difference winning team, to see how then even more people from losers team disc, the server rearranges, and eventually no balance will have been established and everyone will leave.
Anybody that has played on any ladder server knows this, its an issue and somehow it must be solved, even if at first people dont get it, in the long run, its better for everyone (IMHO).
I like that you like my "second" idea", and also would like to hear more opinions about this!
About the "third", yes, it would suck, but there are many times an uneven number of players are playing for long periods of time. Maybe, a "follow" mode could be implemented, so that each player has to sit for 1 death at a time, or something, spectating teh player that will give them their position, so you see when they die and know when you are going to spawn, you know what I mean?
And, about new players being thrown away, it wouldnt be an issue, cause those players would have to !login, which would mean they will know what they are doing and where they are connecting; maybe a little rule handbook could be accessible when connecting to these kind of servers, which, if a server "tab" organization system would be implemented (to differentiate from gema servers, ladder, pubs...), I dont think it would be too difficult to have.
In the matter of a !login system, it would be nice if more knowledgeable players could explain if its usable to prevent spawning, like suggested.
Thanks for your input!