02 Aug 12, 12:03AM
(31 Jul 12, 10:19PM)Mael Wrote: You already have the option to pause the game. There's no need to set a time limit. We'll just be arguing over what the limit should be then.
There was substantial debate over the afk-kick timer. I imagine a game-ending timer would be more divisive.
In terms of embedding this into my idea, how about a Quake-esque respawn function? In Quake, there is a warm up session before a game starts(and a game only starts if all players are ready). Once all players are ready, everyone respawns again. With the stoppage time, when the disconnecting client returns, there could be a "5... 4... 3... 2... 1..." and then everyone respawns again, rather than pausing the game? Of course whilst the client is gone you can still move around and shoot, but it would be wise to stop the possibility of any frags/flag pickups being accumulated during the disconnect time. :)