We have three possibilites to judge a result.
The first is to judge the kills, The second to judge the death, The third to judge the score.
Judging the death : How can be death rate different, if kills are same amount ? It's because some weapon are giving 2 points. As example someone made a Headshot, it will rate him two points. So opponent has to work as double as much to work up this.
Judging the score : I will give you the explanation Brahma gave me. Scoring was supposed to be a new Fun-Mode. You get more score points, by Headshoting someone, while you made a 360 befor. Using different weapons, like nades, or combo using weapons, will give you more score. Clear answer : Score has nothing to do with the actual result, it has to do who made the more "beautiful or creative" kills.
To judge a result by the gameplay of a player doesn't work, while some player are focused to the efficiency, some other player play creative. Just effeciency is not judged by score, like killing in less than 1 second after spawn. It's because score is not supposed to judge the result of a match. it was supposed to judge creativity.
What count is how often the body from your opponent was dead on the floor = deathmatch
(except the two points which is given to you for a HeadShot, because it's rated as very difficult)
So a HeadShot is already rewarded by two kills. which the opponent has to work up already with two additional frags. So death difference is automatically unbalanced, because you don't become two death for it.
Additionally ESL will not allow to judge matches like this. You can imagene to explain someone in ESL that you won, because you made the more beautiful kills, could be somehow difficult. The game should be handy and comfortable to already existing rules.
So, matches are judged from the first row, KILLS
As you can see, i want not push you up to a rule without any explanation. (that's why wall of text, instead one phrase) I want let you know the thinking behind this rules, be my friend to add something if i missed it.
Play for win !
The first is to judge the kills, The second to judge the death, The third to judge the score.
Judging the death : How can be death rate different, if kills are same amount ? It's because some weapon are giving 2 points. As example someone made a Headshot, it will rate him two points. So opponent has to work as double as much to work up this.
Judging the score : I will give you the explanation Brahma gave me. Scoring was supposed to be a new Fun-Mode. You get more score points, by Headshoting someone, while you made a 360 befor. Using different weapons, like nades, or combo using weapons, will give you more score. Clear answer : Score has nothing to do with the actual result, it has to do who made the more "beautiful or creative" kills.
To judge a result by the gameplay of a player doesn't work, while some player are focused to the efficiency, some other player play creative. Just effeciency is not judged by score, like killing in less than 1 second after spawn. It's because score is not supposed to judge the result of a match. it was supposed to judge creativity.
What count is how often the body from your opponent was dead on the floor = deathmatch
(except the two points which is given to you for a HeadShot, because it's rated as very difficult)
So a HeadShot is already rewarded by two kills. which the opponent has to work up already with two additional frags. So death difference is automatically unbalanced, because you don't become two death for it.
Additionally ESL will not allow to judge matches like this. You can imagene to explain someone in ESL that you won, because you made the more beautiful kills, could be somehow difficult. The game should be handy and comfortable to already existing rules.
So, matches are judged from the first row, KILLS
As you can see, i want not push you up to a rule without any explanation. (that's why wall of text, instead one phrase) I want let you know the thinking behind this rules, be my friend to add something if i missed it.
Play for win !