15 Jul 12, 02:54AM
(15 Jul 12, 02:48AM)DES|Cleaner Wrote: The idea is not totally absurd but it implies a great deal of coding....
As I posted above the code that would be used for "triggers" is there already. All you'd need is to standardize/sync hp loss across players when one person is submerged for a long time.
Though, in my opinion, not a lot of maps should have areas to be fully submerged and thus benefits of implementation would be marginal. Even if it was in, people would just surface every once in a while to restore their "breath".