Water damage?
#20
Well water wouldn't have damage. A clip like entity would have a damage factor on. This was removed from AC from the cube engine (I believe.) But it could be reimplemented.

You should really be asking for the inclusion of the carrot entity. I miss it.
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Messages In This Thread
Water damage? - by paulmuaddibKA - 13 Jul 12, 12:57AM
RE: Water damage? - by Oracle - 13 Jul 12, 01:11AM
RE: Water damage? - by #M|A#Wolf - 13 Jul 12, 01:21AM
RE: Water damage? - by paulmuaddibKA - 13 Jul 12, 01:27AM
RE: Water damage? - by #M|A#Wolf - 13 Jul 12, 01:30AM
RE: Water damage? - by paulmuaddibKA - 13 Jul 12, 01:51AM
RE: Water damage? - by Cemer - 13 Jul 12, 02:27AM
RE: Water damage? - by gambino - 13 Jul 12, 05:37AM
RE: Water damage? - by Oracle - 13 Jul 12, 07:18AM
RE: Water damage? - by MykeGregory - 13 Jul 12, 01:06PM
RE: Water damage? - by paulmuaddibKA - 13 Jul 12, 01:53PM
RE: Water damage? - by SloanerBoner - 13 Jul 12, 05:30PM
RE: Water damage? - by vonunov - 13 Jul 12, 05:58PM
RE: Water damage? - by Orynge - 14 Jul 12, 07:41AM
RE: Water damage? - by paulmuaddibKA - 14 Jul 12, 03:17PM
RE: Water damage? - by Oracle - 14 Jul 12, 04:05PM
RE: Water damage? - by Cho - 14 Jul 12, 05:00PM
RE: Water damage? - by Orynge - 14 Jul 12, 05:03PM
RE: Water damage? - by Oracle - 14 Jul 12, 05:45PM
RE: Water damage? - by Snoosnoo - 14 Jul 12, 05:49PM
RE: Water damage? - by 5ku77b01 - 20 Jul 12, 07:13PM
RE: Water damage? - by Nightmare - 14 Jul 12, 06:14PM
RE: Water damage? - by Felix-The-Ghost - 14 Jul 12, 08:52PM
RE: Water damage? - by Cemer - 14 Jul 12, 09:22PM
RE: Water damage? - by Edward - 14 Jul 12, 10:56PM
RE: Water damage? - by Z3R0 - 14 Jul 12, 11:51PM
RE: Water damage? - by paulmuaddibKA - 14 Jul 12, 11:57PM
RE: Water damage? - by blueberry - 15 Jul 12, 12:03AM
RE: Water damage? - by Orynge - 15 Jul 12, 01:47AM
RE: Water damage? - by paulmuaddibKA - 15 Jul 12, 02:58AM
RE: Water damage? - by Cleaner - 15 Jul 12, 02:48AM
RE: Water damage? - by Felix-The-Ghost - 15 Jul 12, 02:54AM
RE: Water damage? - by Snoosnoo - 20 Jul 12, 10:02PM