the best system would take a good coder to implement.
i dont see the problem with the current system at the moment, the de facto match system agreed on by most clans works great, but if u want to improve on the current system then u could make a simple 2vs2/3vs3 CTF matchmaking system inbuilt into AC with maps such as arid, aqueous, etc removed. if u want to expand on that u can add a ranking system based on ELO or something like that. i'm not going to ramble on the specifics of such a system but thats the general idea.
no it is up to you seriously, its just that barely any of u have a clue. its hardly opinion based at all, every player in AC with experience in matches can tell you(without bias) that arid and aqueous arnt fit for matches in AC due to balancing reasons. they could be re-balanced, but none of the devs would do it or accept anyones' effort to fix them up(please prove me wrong)
i dont see the problem with the current system at the moment, the de facto match system agreed on by most clans works great, but if u want to improve on the current system then u could make a simple 2vs2/3vs3 CTF matchmaking system inbuilt into AC with maps such as arid, aqueous, etc removed. if u want to expand on that u can add a ranking system based on ELO or something like that. i'm not going to ramble on the specifics of such a system but thats the general idea.
(09 Jul 12, 09:08PM)Bukz Wrote: its not up to the devs to put rules on clan matching, or decide what official maps/modes are allowed to be matched on that changes from person to person and is highly based on opinion.
no it is up to you seriously, its just that barely any of u have a clue. its hardly opinion based at all, every player in AC with experience in matches can tell you(without bias) that arid and aqueous arnt fit for matches in AC due to balancing reasons. they could be re-balanced, but none of the devs would do it or accept anyones' effort to fix them up(please prove me wrong)