The Douze problem
#23
(29 Jun 12, 08:33AM)Bukz Wrote: I disagree as far as being one of the best maps for 1v1's, in fact, I think its a rather bad map for that purpose, too easy to get an unlucky spawn.

This is true, and raging about spread is a common issue with people who play this map. But even if you get a shitty spawn, you can still easily work around it through clever movement, believe it or not in does exist on douze.

Also with other 1v1 maps (I'll use desert as an example here since it's generally accepted as the standard 1v1 map), if you shoot him down to 4hp while he's in RVSF base and you're at the kevlar, he can take the hp pack by the RVSF base, and then riflejump along the corridor, taking the hp pack, before taking ANOTHER hp pack in the room with the helmet and the nade. whilst being completely shielded because of walls. BAM, he's full hp again. Then it's a simple matter of clever movement to rotate and whore armour again. On douze, there is much less in terms of movement because there is nowhere really viable to run/riflejump to, so you are left with only your aim and awareness. This is why, in my opinion, it's a good 1v1 map, because douze trains your aim, your awareness, and (if you're using an automatic weapon such as the AR), your ability to manage spread. All of which are valuable assets in actual matches.
Thanks given by:


Messages In This Thread
The Douze problem - by adam - 28 Jun 12, 09:46PM
RE: The Douze problem - by #M|A#Wolf - 28 Jun 12, 09:52PM
RE: The Douze problem - by Doogum7X - 28 Jun 12, 09:59PM
RE: The Douze problem - by adam - 28 Jun 12, 10:01PM
RE: The Douze problem - by Mael - 28 Jun 12, 10:05PM
RE: The Douze problem - by adam - 28 Jun 12, 10:08PM
RE: The Douze problem - by Nightmare - 28 Jun 12, 10:51PM
RE: The Douze problem - by Joe Smith - 28 Jun 12, 11:03PM
RE: The Douze problem - by Mael - 29 Jun 12, 12:15AM
RE: The Douze problem - by #M|A#Wolf - 29 Jun 12, 12:17AM
RE: The Douze problem - by adam - 29 Jun 12, 12:25AM
RE: The Douze problem - by Edward - 29 Jun 12, 01:20AM
RE: The Douze problem - by paulmuaddibKA - 29 Jun 12, 02:09AM
RE: The Douze problem - by Nightmare - 29 Jun 12, 03:01AM
RE: The Douze problem - by kingCHUBBY - 29 Jun 12, 04:42AM
RE: The Douze problem - by Undead - 29 Jun 12, 06:49AM
RE: The Douze problem - by adam - 29 Jun 12, 07:30AM
RE: The Douze problem - by Undead - 29 Jun 12, 07:51AM
RE: The Douze problem - by Orynge - 29 Jun 12, 08:01AM
RE: The Douze problem - by Vanquish - 29 Jun 12, 08:31AM
RE: The Douze problem - by Bukz - 29 Jun 12, 08:33AM
RE: The Douze problem - by Undead - 30 Jun 12, 04:50AM
RE: The Douze problem - by MykeGregory - 29 Jun 12, 08:39AM
RE: The Douze problem - by Vanquish - 29 Jun 12, 08:46AM
RE: The Douze problem - by #M|A#Wolf - 29 Jun 12, 11:12AM
RE: The Douze problem - by Noobicus - 29 Jun 12, 03:08PM
RE: The Douze problem - by Slang63 - 29 Jun 12, 04:35PM
RE: The Douze problem - by Snoosnoo - 29 Jun 12, 07:23PM
RE: The Douze problem - by Atrimos - 29 Jun 12, 08:13PM
RE: The Douze problem - by Bullpup - 30 Jun 12, 01:31AM
RE: The Douze problem - by Oracle - 30 Jun 12, 02:31AM
RE: The Douze problem - by Bukz - 30 Jun 12, 05:36AM
RE: The Douze problem - by Vermi - 30 Jun 12, 08:23AM
RE: The Douze problem - by YourSister - 30 Jun 12, 08:26AM
RE: The Douze problem - by Undead - 30 Jun 12, 10:48AM
RE: The Douze problem - by VenteX - 01 Jul 12, 03:33AM
RE: The Douze problem - by Undead - 01 Jul 12, 05:57AM
RE: The Douze problem - by Oracle - 01 Jul 12, 06:09AM
RE: The Douze problem - by Xenon - 01 Jul 12, 06:22AM
RE: The Douze problem - by Undead - 01 Jul 12, 07:19AM
RE: The Douze problem - by #M|A#Wolf - 01 Jul 12, 07:22AM
RE: The Douze problem - by Bukz - 01 Jul 12, 08:11AM
RE: The Douze problem - by Undead - 01 Jul 12, 09:22AM
RE: The Douze problem - by Ronald_Reagan - 01 Jul 12, 08:12AM
RE: The Douze problem - by Xenon - 01 Jul 12, 11:01AM
RE: The Douze problem - by OpenSource - 01 Jul 12, 11:19AM
RE: The Douze problem - by DES|Anderson - 01 Jul 12, 11:25AM
RE: The Douze problem - by Xenon - 01 Jul 12, 03:57PM
RE: The Douze problem - by Cemer - 01 Jul 12, 05:13PM
RE: The Douze problem - by Mael - 01 Jul 12, 05:19PM
RE: The Douze problem - by VenteX - 01 Jul 12, 05:20PM
RE: The Douze problem - by Undead - 02 Jul 12, 03:55AM
RE: The Douze problem - by Edward - 03 Jul 12, 02:18AM
RE: The Douze problem - by TackyMan - 03 Jul 12, 11:16PM
RE: The Douze problem - by Orynge - 05 Jul 12, 04:37AM
RE: The Douze problem - by 1Cap - 05 Jul 12, 04:44AM
RE: The Douze problem - by Oracle - 05 Jul 12, 05:52AM
RE: The Douze problem - by Orynge - 05 Jul 12, 06:34AM
RE: The Douze problem - by DES|Anderson - 05 Jul 12, 07:49AM
RE: The Douze problem - by MykeGregory - 05 Jul 12, 09:28AM
RE: The Douze problem - by Nightmare - 05 Jul 12, 12:26PM
RE: The Douze problem - by Bullpup - 09 Jul 12, 07:19PM
RE: The Douze problem - by pweaks - 10 Jul 12, 05:02PM
RE: The Douze problem - by #M|A#Wolf - 10 Jul 12, 05:44PM
RE: The Douze problem - by Link - 10 Jul 12, 06:03PM
RE: The Douze problem - by Nightmare - 10 Jul 12, 07:23PM
RE: The Douze problem - by Mael - 10 Jul 12, 07:36PM
RE: The Douze problem - by Link - 10 Jul 12, 08:09PM
RE: The Douze problem - by Snoosnoo - 10 Jul 12, 08:02PM
RE: The Douze problem - by VenteX - 10 Jul 12, 08:03PM
RE: The Douze problem - by Snoosnoo - 10 Jul 12, 08:14PM
RE: The Douze problem - by Link - 10 Jul 12, 08:25PM
RE: The Douze problem - by SloanerBoner - 11 Jul 12, 09:41PM