19 Aug 10, 04:48AM
This is my point of view not that it matters and not that its going to change v1.1... i think because of all this "change" hitting people so... abruptly and suddenly, ect., that its... overwhelming. But i like the drama and problem solving for this video game :p never thought you would be thinking for an fps, huh?
Excuse me please because i have a.d.d. and its hard for me to stay on topic,
With the "problems" with the new version, i always love headshots. The sniper, made for headshots. Without the hitbox, and parameters for the hb, headshots with snipe is nearly gash darn impossible.
The SMG, made for spraying/mowing down your enemies. The no recoil is a great addition to the smg as it is easier to spray and aim without the "eh, my cross-hair is moving and i dont want it to."
The shotty, made to camp around a corner, wait, and blast your enemies stright in the face with lead. I think the headshots with the shotty are rediculous... why give it headshots, when it can hit with 1 kill instantly anyways??? (with any gun, if you get hit with lead in the face, what happens? you die. its more realistic with the shotty because of spread... but still)
The Assault Rifle, made like the SMG (before its time) to pwn people quickly, not quietly. It does seem interesting the the ar was given... a "balance" too it(in an assault cube view because the ar sucked in 1.0!). In most other games, (i.e. Combat Arms) the only weapon you have to start out with is an Ar and your essentials...
So here is what im suggesting, allthough it probably wont come true...
The hit boxs come back.
The headshot area on the head is enlarged back to v1.0...
Headshot are taken away from the shotties. (why is it even there if it only counts as 1 kill and an instant kill as before?) (no point to it is what i say) (unless someone was being "creative" and just thought it as an idea to make it look better? idk.)
v1.1 is fine... these are just suggestions. And i speak for evryone when i say play v1.1 now and adapt quickly. Hunt now or be hunted.
Excuse me please because i have a.d.d. and its hard for me to stay on topic,
With the "problems" with the new version, i always love headshots. The sniper, made for headshots. Without the hitbox, and parameters for the hb, headshots with snipe is nearly gash darn impossible.
The SMG, made for spraying/mowing down your enemies. The no recoil is a great addition to the smg as it is easier to spray and aim without the "eh, my cross-hair is moving and i dont want it to."
The shotty, made to camp around a corner, wait, and blast your enemies stright in the face with lead. I think the headshots with the shotty are rediculous... why give it headshots, when it can hit with 1 kill instantly anyways??? (with any gun, if you get hit with lead in the face, what happens? you die. its more realistic with the shotty because of spread... but still)
The Assault Rifle, made like the SMG (before its time) to pwn people quickly, not quietly. It does seem interesting the the ar was given... a "balance" too it(in an assault cube view because the ar sucked in 1.0!). In most other games, (i.e. Combat Arms) the only weapon you have to start out with is an Ar and your essentials...
So here is what im suggesting, allthough it probably wont come true...
The hit boxs come back.
The headshot area on the head is enlarged back to v1.0...
Headshot are taken away from the shotties. (why is it even there if it only counts as 1 kill and an instant kill as before?) (no point to it is what i say) (unless someone was being "creative" and just thought it as an idea to make it look better? idk.)
v1.1 is fine... these are just suggestions. And i speak for evryone when i say play v1.1 now and adapt quickly. Hunt now or be hunted.