Upcoming Release Balance Discussion (SVN)
(25 Jun 12, 07:05AM)X-Ray_Dog Wrote: I actually spam nades a lot even with only one pickup. I find them useful in enemy detection because whenever I can chuck a nade down a narrow pathway or hall and get that little hitsound is an amaing feeling :). Even if you don't get the gib, you now have a decent advantage as to knowng where your enemy is and if you are good at doubling back or even waiting a moment before leaving your location (Depending on situation) then you can easily take advantage of your enemies location. Howevre I have to disagree on a two point reward because I have gotten very random gibs before which I believe should not be rewarded in value unlike the headshot which is much harder to get even by free aiming noobs like myself.

Exactly. You are using it as part of your strategy, whereas spamming used to be sitting on the nade pickup and launching them continuously at the same spots. But in order for the risk of using them (eg the timing needed to use the 1 shot you get successfully in a given situation, inability to switch once cooked or reload quick enough, etc) to equal the reward, it needs to be 2 gibs per. Otherwise nades will continue to be a dying weapon and will be used less and less with each version, effectively discouraging gameplay expansion. Notice how few LSS games there are on average on servers now compared to previous versions. It used to be fun, but since people generally see little reason to use them, why would they try to excel with them?

(25 Jun 12, 04:00AM)Dog|BC|Dancing Wrote: Woot Woot! Me and bill think alike..I agree with everything he says. ;)

So when I say that Cole is truly the most skilled nader I've ever played with, you would have to agree? :D
Thanks given by:


Messages In This Thread
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 23 Jan 11, 07:08PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 24 Jan 11, 12:31AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 25 Jan 11, 04:22AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 28 Jan 11, 08:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 01 Feb 11, 09:29PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 02:16PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 06:27PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 09:13PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 12:37AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 04:25AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 09:46PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 11:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by ph4ntom - 08 Feb 11, 02:58PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 01:04AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 11:28PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 11:57AM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 03:20PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 28 Jun 11, 07:55AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 20 Dec 11, 06:47PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 05:06PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 10:05PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 23 Dec 11, 12:18AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 01:07AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 12:44PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 25 Apr 12, 02:48PM
RE: Upcoming Release Balance Discussion (SVN) - by Grenade - 10 Jun 12, 08:40PM
RE: Upcoming Release Balance Discussion (SVN) - by Doogum7X - 25 Jun 12, 09:02PM