(21 Jun 12, 10:18AM)Roflcopter Wrote:(21 Jun 12, 09:23AM)Vermi Wrote: fiddling with hit sounds, what was wrong with the current code for that?
Nothing wrong, just hit sounds had more delay than even bullet registration since the bullet had to be sent to the server and then sent back to the client before it was played. It also lead to the hit-sounds bunching up and some not getting played or getting played together.
Is it possible for my client to use the vanilla code for hitsounds?, I'm just used to it is all, plus i think it is a disadvantage to hear the sounds before the server recognizes them, that's what this code change has done right? correct me if I'm wrong