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do you think it would be possible to control the activity of the water in the new version of assault cube? for instance, i often make puddles on my maps by they look like tidal waves. could there be a way to increase/decrease wave height?
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09 Apr 12, 12:56AM
(This post was last modified: 09 Apr 12, 12:58AM by Hellspell.)
can't the watersubdiv command be put into a map cfg already? (i understand this is probably just noob talk)
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watersubdiv is a graphics setting. Even setting it at the lowest value does not produce a smooth surface.
I've been begging for this feature forever.
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Mercy, you wouldn't be able to change it per cube basis. Probably per map basis would be possible.
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I actually was looking for that myself. I didn't look too long, but I saw some consts and could not find an effect by changing any of them :( But yeah it'd be appreciated.
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BS made it possible to have a selected cube of water at a certain height, with wave control. How do you feel about us now?! D:<
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Should be animated with footsteps to make ripples. That would look epic.
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killing spree by tsunami wave ? :)