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18 Oct 11, 08:46PM
(This post was last modified: 19 Oct 11, 12:29PM by sniperz.)
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19 Oct 11, 12:28PM
(This post was last modified: 19 Oct 11, 12:48PM by sniperz.)
Another mapmodel: Shovel
Blender Render:
In-game ss:
Mirror Download 1
Mirror Download 2
Shovel mapmodel: 90 tris
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Mmmm I rike <3 I don't know about tri count... It's not my area of expertise to see if you can lose some xD
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Nice!
* V-Man puts a shovel next to the soldier grave
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(18 Oct 11, 08:46PM)sniperz Wrote: SS for both models:
![[Image: 20111018_19.31.06_mapmodels_coop.jpg]](http://www.upload.ee/thumb/1742216/20111018_19.31.06_mapmodels_coop.jpg)
Véné véné c'est moins cher que gratuit! :D
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Thank's
(19 Oct 11, 05:32PM).ExodusS* Wrote: Véné véné c'est moins cher que gratuit! :D xD
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Next model ==> Some clothes!
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Sniperz, I'm wordless. This stuff is so refreshing... Thank you!
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(19 Oct 11, 10:16PM)sniperz Wrote: Next model ==> Some clothes!
![[Image: clothes_ss.png]](http://www.upload.ee/image/1744830/clothes_ss.png) I'd like to see these hanging out in italy_deluxe XD
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21 Oct 11, 08:27PM
(This post was last modified: 21 Oct 11, 08:31PM by sniperz.)
Yeah cool idea Cleaner ^^
Here's an Ingame screen shot:
Mirror Download 1
Mirror Download 2
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With these stall models.. I was just wondering if I could recolour the textures and make it a second mapmodel to add a varient in a map I'm making? <3
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(23 Oct 11, 12:32PM)Snoosnoo Wrote: With these stall models.. I was just wondering if I could recolour the textures and make it a second mapmodel to add a varient in a map I'm making? <3 Yeah Sure, just add somewhere that the model is made by me ;)
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No problem :D Thanks sniper <3
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23 Oct 11, 05:46PM
(This post was last modified: 24 Oct 11, 12:24AM by sniperz.)
You're welcome Snoosnoo ;)
Next model ==> Wood pile
Render ss:
Wire:
Another model WIP ==> Old Bookcase
Render ss:
Wire:
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It's like you're a mind reader, sniperz. These will be perfect for a map I'm making! :D
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Haha, Glad they'r useful ^^
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I still need to Export them and make the right size.. They will be available tomorrow.
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Has AssaultCube ever had a Mapmodel contest?
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23 Oct 11, 08:35PM
(This post was last modified: 24 Oct 11, 12:20AM by sniperz.)
(23 Oct 11, 08:27PM)MykeGregory Wrote: Has AssaultCube ever had a Mapmodel contest? Don't think so
Another model I made in some minutes: Small Bridge
Render ss:
Wire:
I may change the wood texture to a better one.
So tomorrow, I'll post the game ready-model pack
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Oh my..... Dev team dev team dev team ♥
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:P
Second choice of texture, watcha think?
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first one
btw, maybe you should use the ambocc bake as a texture overlay for that extra shadowy feeling
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You mean Ambiant Occlusion? If yes, I've already did that along with Environment lighting in the first one ;)
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I am digging that bridge. <3
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