[Mapmodels] thesniperz09's mapmodels
#1
Hi everyone, here's two models i made yesterday in my free-time in Blender 2.59 and exported using Blender 2.43

Stall 01:
Render in Blender:
[Image: stall1_ss.jpg]
In-Game SS:
[Image: 20111018_19.30.40_mapmodels_coop.jpg]

Stall 02:
Render in Blender:
[Image: stall2_ss.jpg]
In-Game SS:
[Image: 20111018_19.19.45_mapmodels_coop.jpg]

SS for both models:
[Image: 20111018_19.31.06_mapmodels_coop.jpg]

Stall 01: 268 tris
Stall 02: 332 tris


Mirror Download 1
Mirror Download 2
Thanks given by:
#2
Another mapmodel: Shovel

Blender Render:
[Image: shovel_ss.png]

In-game ss:
[Image: shovel_ingame.jpg]


Mirror Download 1
Mirror Download 2
Shovel mapmodel: 90 tris
Thanks given by:
#3
Mmmm I rike <3 I don't know about tri count... It's not my area of expertise to see if you can lose some xD
Thanks given by:
#4
Nice!
* V-Man puts a shovel next to the soldier grave
Thanks given by:
#5
GRAVEROBBER!
Thanks given by:
#6
(18 Oct 11, 08:46PM)sniperz Wrote: SS for both models:
[Image: 20111018_19.31.06_mapmodels_coop.jpg]

Véné véné c'est moins cher que gratuit! :D

Thanks given by:
#7
Thank's
(19 Oct 11, 05:32PM).ExodusS* Wrote: Véné véné c'est moins cher que gratuit! :D
xD
Thanks given by:
#8
Next model ==> Some clothes!
[Image: clothes_ss.png]
Thanks given by:
#9
Sniperz, I'm wordless. This stuff is so refreshing... Thank you!
Thanks given by:
#10
Sexy shit.
Thanks given by:
#11
I love dis, haha.
Thanks given by:
#12
Thank's guys ;)
Thanks given by:
#13
(19 Oct 11, 10:16PM)sniperz Wrote: Next model ==> Some clothes!
[Image: clothes_ss.png]
I'd like to see these hanging out in italy_deluxe XD
Thanks given by:
#14
Yeah cool idea Cleaner ^^

Here's an Ingame screen shot:
[Image: clothes_ingame.jpg]


Mirror Download 1

Mirror Download 2
Thanks given by:
#15
With these stall models.. I was just wondering if I could recolour the textures and make it a second mapmodel to add a varient in a map I'm making? <3
Thanks given by:
#16
(23 Oct 11, 12:32PM)Snoosnoo Wrote: With these stall models.. I was just wondering if I could recolour the textures and make it a second mapmodel to add a varient in a map I'm making? <3
Yeah Sure, just add somewhere that the model is made by me ;)
Thanks given by:
#17
No problem :D Thanks sniper <3
Thanks given by:
#18
You're welcome Snoosnoo ;)

Next model ==> Wood pile

Render ss:

[Image: wood_log_ss.png]

Wire:

[Image: wood_log_wire.png]



Another model WIP ==> Old Bookcase

Render ss:

[Image: old_bookcase.png]

Wire:

[Image: old_bookcase_wire.png]
Thanks given by:
#19
It's like you're a mind reader, sniperz. These will be perfect for a map I'm making! :D
Thanks given by:
#20
Haha, Glad they'r useful ^^
Thanks given by:
#21
where are they? :(
Thanks given by:
#22
I still need to Export them and make the right size.. They will be available tomorrow.
Thanks given by:
#23
Win <3 Can't wait! :D
Thanks given by:
#24
Has AssaultCube ever had a Mapmodel contest?
Thanks given by:
#25
(23 Oct 11, 08:27PM)MykeGregory Wrote: Has AssaultCube ever had a Mapmodel contest?
Don't think so

Another model I made in some minutes: Small Bridge

Render ss:

[Image: bridge_ss.png]

Wire:

[Image: bridge_wire.png]

I may change the wood texture to a better one.

So tomorrow, I'll post the game ready-model pack
Thanks given by:
#26
Oh my..... Dev team dev team dev team ♥
Thanks given by:
#27
:P
Second choice of texture, watcha think?

[Image: bridge_ss2.png]
Thanks given by:
#28
first one

btw, maybe you should use the ambocc bake as a texture overlay for that extra shadowy feeling
Thanks given by:
#29
You mean Ambiant Occlusion? If yes, I've already did that along with Environment lighting in the first one ;)
Thanks given by:
#30
I am digging that bridge. <3
Thanks given by: