Posts: 68
Threads: 12
Joined: Sep 2011
16 Oct 11, 11:25PM
(This post was last modified: 19 Oct 11, 06:02PM by FANTOMAS.UA.)
UPD After some comments and discussion i decided to decrease a little bit of vertices and faces count. Also sound added. All images and video in this post updated to.
DOWNLOAD from Akimbo
Thanks all for your comments and special thanks to:
Cleaner & makkE — for they tips about model optimizing (im crazy now about vertex welding :)
Dementium4ever — for freesound.org link — its really good site.
136 vertexes, 224 faces
See it in action (with the sound)
How to use
1. Unpack zip-archive into your AC directory
2. In yourmap.cfg (or in default_map_settings.cfg) at the end of mapmodels list add next string:
mapmodel 1 0 0 0 "fantomas.ua/wallfan"
3. Add model to yourmap as usually
4. Add a clip to avoid walking thru model:
5. If you want to model sounded, just add next string in yourmap.cfg (or in default_map_settings.cfg) at the end of mapsounds list:
mapsound "ambience/fantomas.ua/wallfan.ogg" -1
6. Near the model add new soundevent with next parameters:
newent sound N 40 12 255
where N - is number of sound in *.cfg file (In my case N=46, but in yours may differ).
7. Have a FAN FUN :)
I would be glad any comments.
Posts: 18
Threads: 1
Joined: Oct 2011
Posts: 2,331
Threads: 45
Joined: Feb 2011
Posts: 2,841
Threads: 44
Joined: Jun 2010
17 Oct 11, 01:39AM
(This post was last modified: 17 Oct 11, 01:40AM by #M|A#Wolf.)
Wow, this is just amazing. Only disadvantage is that I have a feeling it is too high poly (I could be wrong but if it is then that would be a reason why the devs wouldn't be able to add it to the official package), but still on of the best map models I've seen published here on this forum, kudos!
Posts: 534
Threads: 10
Joined: Oct 2010
Nice! Looks really good. :)
Posts: 718
Threads: 23
Joined: Jun 2010
Posts: 740
Threads: 61
Joined: Jun 2011
Cool
-sent from my new iPad
Posts: 1,318
Threads: 76
Joined: Apr 2011
Nice one FANTOMAS, I like it pretty much although I would have seen it a little bigger than the playermodel size (that's why the "do not pass" sign is there for).
Also as makkE mentioned to me some time ago by welding the vertexes together you can seriously reduce the amount as the model stats shows below, down from 488 to 214.
A .ogg sound effect file for it could also be a good addition.
And at last... You could use >>> AKIMBO<<< instead of that host of yours in order to upload and archive your AC related material.
Posts: 3,780
Threads: 33
Joined: Jun 2010
Omigosh that is teh sexy beast!
Posts: 354
Threads: 19
Joined: Jun 2010
Nice model, but you have 50 redundant vertices.
Posts: 316
Threads: 19
Joined: Jan 2011
That looks incredibly good :)
Posts: 68
Threads: 12
Joined: Sep 2011
17 Oct 11, 12:49PM
(This post was last modified: 17 Oct 11, 01:09PM by FANTOMAS.UA.)
Thank you all for your feedback
I continue to work :)
(17 Oct 11, 06:46AM)DES|Cleaner Wrote: Also as makkE mentioned to me some time ago by welding the vertexes together you can seriously reduce the amount as the model stats shows below, down from 488 to 214. (17 Oct 11, 11:12AM)makkE Wrote: Nice model, but you have 50 redundant vertices.
Thank you for your very valuable observation, men
But, how u achieve 214 vertices?
UPD I've got 214 vertices to. Yesss!!!
And the model became almost easier about 16KB (87472 kb was and 60960 kb now)
(17 Oct 11, 06:46AM)DES|Cleaner Wrote: A .ogg sound effect file for it could also be a good addition. Yes, i thought about this to, and think, that final release will be whith the sound.
Posts: 1,038
Threads: 96
Joined: Jun 2010
One of the best mapmodels I've ever seen. GJ!
Posts: 560
Threads: 10
Joined: Jan 2011
(17 Oct 11, 09:25AM)V-Man Wrote: Omigosh that is teh sexy beast!
Posts: 354
Threads: 19
Joined: Jun 2010
I was refering to these:
Posts: 68
Threads: 12
Joined: Sep 2011
Done >>>
I understand that a fewer number of vertices will not get
Posts: 354
Threads: 19
Joined: Jun 2010
17 Oct 11, 02:11PM
(This post was last modified: 17 Oct 11, 02:20PM by makkE.)
Vertices: 164 Triangles: 263
You will be able to save even more if you don't use two-sided planes - simply use one sided planes and add
mdlcullface 0
to your model's cfg - will render backfaces from both sides.
Posts: 68
Threads: 12
Joined: Sep 2011
17 Oct 11, 02:31PM
(This post was last modified: 17 Oct 11, 02:32PM by FANTOMAS.UA.)
Damn it, makkE, thats really cool :)
Im working now on the similar task - redusing count of faces and vertices, but not so quickly as you :)
But, it seems, that i used one-sided planes :(
So, anyway, i think final release will be maximally optimized and with the sound.
Thanks for comment :)
Posts: 103
Threads: 5
Joined: Jun 2010
Really nice model Fantomas ;)
Posts: 316
Threads: 19
Joined: Jan 2011
17 Oct 11, 09:28PM
(This post was last modified: 17 Oct 11, 11:57PM by Ronald_Reagan.)
If you need some sounds, got to: www.freesound.org , they usually have some awesome sounds :D
Mod edit: Only to help you learn english: ossum is actually spelled awesome. (I think of it as Awe, and some)
Posts: 1,718
Threads: 169
Joined: Jun 2010
Looks amazing.
I dont care if its highpoly, people need to get better machines if it cant handle it!
Posts: 2,331
Threads: 45
Joined: Feb 2011
17 Oct 11, 11:47PM
(This post was last modified: 17 Oct 11, 11:47PM by Nightmare.)
(17 Oct 11, 10:19PM)MykeGregory Wrote: Looks amazing.
I dont care if its highpoly, people need to get better machines if it cant handle it! xD <3
AC has so many hypocritical mapmodels, and maps in general that kill FPS so badly. So this thing shouldn't be a problem.
Though there are dozens of great mapmodels not in the official package yet. :s
Posts: 1,049
Threads: 55
Joined: Nov 2010
This has to go into the next release along with some of Cleaner's models. Absolutely amazing work we have seen lately.
Posts: 68
Threads: 12
Joined: Sep 2011
Model and all contet of topic are updated.
Posts: 2,067
Threads: 11
Joined: Jun 2010
Nice model. :]
The Model Wrote:DO NOT PASS :)
|