Posts: 316
Threads: 19
Joined: Jan 2011
26 Aug 11, 12:21AM
(This post was last modified: 26 Aug 11, 12:45AM by Dementium4ever.)
Hey guys,
I recently made some gameplay footage of my mods.
I posted them here, to get some feedback.
Yep, I know, we played against bots, but otherewise the video would be full of, "you got fragged" ect. :D
Spoon mod
Dragunov
Spiked mace
Crossbow
Posts: 3,780
Threads: 33
Joined: Jun 2010
Holy crap! You ain't horribly slow and that spoon ain't extremely inefficient.
Posts: 1,436
Threads: 7
Joined: Jun 2010
That spoon is just hilarious, especially the sound it makes :D
Posts: 316
Threads: 19
Joined: Jan 2011
Thanks Temtest :)
@ V-Man: That will change in the future ;)
Crossbow video works now too, please give me some feedback on the animation...
Posts: 2,841
Threads: 44
Joined: Jun 2010
26 Aug 11, 02:03AM
(This post was last modified: 26 Aug 11, 02:05AM by #M|A#Wolf.)
Oh, lol, you used the MC's bow sound for the crossbow, haha. Good job mate :).
The next step would be to fix the arms and animations:
- the crossbow (left hand is grabbing the tip of the crossbow with the back palm facing the left side, I think it would look better with the back palm facing the ground, holding the crossbow under the tip).
- the spoon (in the animation it looks like the spoon just goes up and down, I don't know if it would be possible, but if you could make it have an effect as if you would kind of pull the spoon back before bringing it down for the slash; as if to gain some power and momentum, that'd be great).
- the spiked mace (to me it looks like the wrist is creating the power for the slash, which looks and is quite weird, I don't know if it would be possible to just as the spoon, make the animation look like it is pulling the mace back to make it look more like the power is coming from the arm).
- the dragunov (the left arm looks too straight and unnatural, if you could make it look like the arm is somewhat bent like it usually is in real life that would be cool).
Hope my feedback helps, and once again, gut gemacht :)
Posts: 1,038
Threads: 96
Joined: Jun 2010
I love them all, truly love them all.
Posts: 3,780
Threads: 33
Joined: Jun 2010
(26 Aug 11, 02:03AM)|BC|Wolf Wrote: if you could make it have an effect as if you would kind of pull the spoon back before bringing it down for the slash; as if to gain some power and momentum, that'd be great
I would agree if the knife attack (and basically all others) weren't instantaneous. At the very moment the animation begins, the slash has already happened. :S Not sure how to balance that out in an animation, but I agree that if it were feasible, it'd be worth it.
Posts: 1,718
Threads: 169
Joined: Jun 2010
has no-one modded it so when you select the mod the kill message matches it.
eg. you spooned xxx, or you maced yyy.
Posts: 2,067
Threads: 11
Joined: Jun 2010
26 Aug 11, 06:45AM
(This post was last modified: 27 Aug 11, 06:41AM by Orynge.)
(26 Aug 11, 06:42AM)MykeGregory Wrote: has no-one modded it so when you select the mod the kill message matches it.
eg. you spooned xxx, or you maced yyy.
Wait 'til next version. ;)
EDIT: Too ninja for Myke to see.
Posts: 3,780
Threads: 33
Joined: Jun 2010
26 Aug 11, 06:47AM
(This post was last modified: 26 Aug 11, 06:48AM by V-Man.)
(26 Aug 11, 06:42AM)MykeGregory Wrote: you spooned xxx lol
Next version will have that feature available, that's why nobody is going through the trouble to mod it now.
Edit: ninja'd by a fruit
Posts: 1,718
Threads: 169
Joined: Jun 2010
ahhh. Thanks V.
And nice mods.
Posts: 316
Threads: 19
Joined: Jan 2011
Oh, thanks to all. :)
@ BC|Wolf|: Dankeschön ;). No really, thanks for your feedback.
This Dragunov thing with the long arms will be fixed in the next version (and then, you'll get a black skin too :D).
To the Crossbow: Um, could be possible, but I've to look, if I have some back-up files with the skeletal animation. Otherwise I'd have to do the animation again, which would be too much effort. I overworked the Crossbow already, with more texture details, and it's abit smaller :)
To the Spiked Mace and the Spoon: Sorry to say this, but it isn't possible cause: If you click on your mouse, the knife INSTANTLY attacks, with no time delay :/
So, it won't be possible to gain some power, or it would & sound look totally odd...
Posts: 1,981
Threads: 63
Joined: Jun 2010
Posts: 2,387
Threads: 56
Joined: Aug 2010
Sniper shot sounds are from minecraft skeleton :p
Posts: 316
Threads: 19
Joined: Jan 2011
Not really, it's from freesounds.org.
And it looks like notch has looked up there too^^
Posts: 1,504
Threads: 34
Joined: Jun 2013
Lol. If the sniper trail wasn't there, the crossbow would be sweeter.
GJ
Posts: 316
Threads: 19
Joined: Jan 2011
Nah, yes, but with what would you scope then? ;)
Posts: 3,780
Threads: 33
Joined: Jun 2010
|