![[Image: matrixed.png]](http://img696.imageshack.us/img696/130/matrixed.png)
It basicly consists of making AC similar to the Matrix movies. Here is the original features roadmap:
Maps
mx_construct [ALMOST DONE]- the totally white map, the Matrix basic program
mx_dojo - where Morpheus fights against Neo
mx_metro - where Neo fights against the Agent Smith
mx_bank - the vault shootout scene...
Mapmodels/playermodels
TV [DONE] - the one used in the Construct
Armchairs - used in the Construct
Telephone booth [DONE] - used for potential teleports and in the metro
Metal detector - used in the vault
Playermodel - that can fit Neo, Trinity, Morpheus and Agents Smith skins
Skins
Neo, Trinity, Morpheus, Cypher? - the good guys team
Agent Smith - the bad guys
Weapons (as seen in the movie)
Glock 17 - pistol
M16 - AR
MP5K - SMG
SPAS-12 - shotgun
Textures
Construct [DONE] - well, just a white dot
Dojo textures - this clip can help
Metro textures - this can help
Vault shootout - this can help too
HUD/FX
Matrix like font - a font that fits perfectly. I made one, but it isn't good on console
Startscreen [DONE]
Bullet-time sniper [DONE]
The rest (radar, icons, and so on...)
Coding
Teleport? - Lucas made something like it. It consisted of a tel. booth that teleported to another. Unfortunately he lost all of this work :(
Bullet-time? - Some kind of reduced gamespeed to simulate the effect. It should last 10 seconds or something, to avoid abuses
That's alot of work, so I wonder if some soul can help me...... Any kind of comment is also welcome!