Posts: 152
Threads: 20
Joined: Jul 2010
hi
i've just figured out that my fps is jumping.... kinda really much (40-75) so i've decided to use the fps range. so i used 60-60 setting
and nothing changed.
and so my friend gave it a go on his PC where he has stable fps on 60... he set range to lowest possible... and was still 60....
so is this fps range "tool" just a joke or what?
well it seems to me as not working so how can i enable it if its not?
Posts: 739
Threads: 20
Joined: Jun 2010
Posts: 2,841
Threads: 44
Joined: Jun 2010
02 May 11, 12:32PM
(This post was last modified: 02 May 11, 12:33PM by #M|A#Wolf.)
Your friend most probably has vsync on. If you want to have an fps of 60 like him you could try /vsync 1, or if you just want your computer to give it a go to the highest it can try /vsync 0.
Posts: 2,331
Threads: 45
Joined: Feb 2011
^if this doesn't work.
Your graphics settings may be on "insane" graphics. In which case some maps have areas that drastically cut FPS. Try the "low" setting. It'll still change a little bit in different map areas but it'll be so high you won't tell.
and if thats not it either, more will come with the answer. ;)
Posts: 76
Threads: 1
Joined: Jun 2010
IIRC /fpsrange n1 n2 sets the dynamic level-of-detail limits: if below n1, engine will try to lower detail (by merging cubes into 2x2 or bigger blocks), or if above n2, it will try to increase detail (by not merging distant cubes). IIRC /minlod overrides these settings.
Posts: 152
Threads: 20
Joined: Jul 2010
hm hm
the thing is that my fps just dropped down on constant 36 but sometimes still goes up to 70 on some parts of maps...
/fpsrange n1 n2
this thing is kinda.... strange... if i set like 40-50 the fps doesn't change.... i still get it jumpy from 36-58...
Posts: 638
Threads: 10
Joined: Jun 2010
You can only set a maximum fps-value. It still can vary below this treshold.