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On some maps, I've found there are cubes that you can see, but you can walk right through them like you could empty space. How can this be done? Also, how are "one-way" cubes, like in the rifle@camper series, made? You can shoot and see through one way, but you can't see or shoot through the other way.
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First of all, you need to ask yourself if you really want to do that. After all, it is considered by many to be a "noob" mapping technique. To accomplish it, you need to exploit what I assume is a bug whereby making a cube so thin you can walk through it. If that doesn't make sense, then... HINT: use heightfields