26 Feb 11, 07:47PM
It's not an issue at all, aside from the akimbo website being down. And the thread for the tools.cfg file takes me to a strange website
The script requests/brainstorming thread!
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26 Feb 11, 07:47PM
It's not an issue at all, aside from the akimbo website being down. And the thread for the tools.cfg file takes me to a strange website
26 Feb 11, 08:01PM
oic
* Bukz hopes that V-Man doesn't mind: What I think is the latest update of tools.cfg by V-Man: http://pastebin.com/yYEVTQy6
26 Feb 11, 08:11PM
Aaah, thank you for all your help Bukz :) One more thing, do I create a new text file with that, or what?
Edit: just noticed your question didn't have 'how', just 'do I'. the answer is yes.
[disregard] Windows: right click in your config folder, mouse over new, click text document. open it up in notepad, paste in your code, save. Rename the file to have .cfg extension. Also, don't forget to add it to your autoexec, ofc. Mac: Idk, i don't have a mac, but they are supposedly "more" "user" "friendly". Linux: god help you. [/disregard]
Ahh yea, copy + paste it into a blank text file and save it as "tools.cfg", place the file in your /config/ folder, then put this line into your autoexec.cfg:
[SELECT ALL] Code: run tools Edit: ninja'd D:
26 Feb 11, 09:08PM
Bukz, found your script, but the download link it takes me to won't open up, is there something up with Akimbo?
26 Feb 11, 09:33PM
Akimbo seems to be down for me, I think something is up with the host.
26 Feb 11, 09:48PM
We need to set up a charity fund to get Akimbo back on its feet.
Or perhaps I spammed it too much.
Final Version of Gema Script
To use: /gema (mapnamehere) when you score your first flag it will say the seconds it took you to do that map. In addition it will save the # of seconds for that map under (mapname)_g. To view a highscore, you must type [SELECT ALL] Code: /echo (mapname)_g Anyways, here's the script itself: [SELECT ALL] Code: //gema script by sblargish
27 Feb 11, 04:54AM
(26 Feb 11, 09:48PM)V-Man Wrote: We need to set up a charity fund to get Akimbo back on its feet. why exactly is it down? the page that comes up says that it could be because the bandwidth was exceeded, because they weren't paid, or some other reasons i forget. Who actually is in charge of running akimbo, because they should be able to shed some light on this.
27 Feb 11, 07:49AM
I dunno. I wish the Akimbo proprietors were more available.
03 Mar 11, 06:31PM
AC Bukz Player
Give the user the ability to play music while playing AC. Have all the features that any basic media player would have. The question is, can Bukz simplify the process of entering menuitems and the .ogg file for each song. I'll help create the readme/ how to guide Bukz. I'm sure it will be extensive. :D
The latest version of Assault Your Ears does that... But of course it's on Akimbo.
04 Mar 11, 06:10AM
I know I requested this on Akimbo, but I want a script that lets you zoom in with the sniper scope. Hopefully with the mouse wheel.
Also, flashlight? Not really possible as far as the weapon models go, but what about a light that follows you around in front of you? Not the most realistic looking thing in the world, but it would help with darker maps. Maybe add an image to superimpose on the screen? / That whole acheivement thing sounds cool, where can I get that? Also, game modes. I know that's brought up a lot, but it would give variety. [brainstorm] I hate to compare AC to another game, but Cross Fire has sumfin called 'Mutation Mode', where all players are on the same team, but after about a minute, one of the players mutates into a (literal) monster with no guns, but 4000 health. The goal of the non-infected is to keep from being killed by the mutants, and not become infected themselves, joining the other team. What if there was something like that, two teams, one outnumbered 2-to-1, and armed with only knives or pistols or something. The other team is armed with everything else. When the Mutant team kills a member of the Uninfected, that player spawns with the Mutants. This would coninue until either every player is mutated, all mutants are dead, or until the time runs out. I know this probably isn't possible with scripts, but I figured I'd put it out there. Simple weapon and team limitations would be a better idea, I think. [/brainstorm] [crap, brainstorm again] Also, portals? When you walk into one area, you pop out in another. Randomly, maybe? [/crappy brainstorm] So, yeah.
04 Mar 11, 08:25AM
If you have tools.cfg installed, your mousewheel-zoom script is this:
[SELECT ALL] Code: add2bind MOUSE2 [domodifier z]
04 Mar 11, 12:48PM
Teleporters are definitely doable, since they were in Cube. Though who would really want them in AC?
04 Mar 11, 03:23PM
04 Mar 11, 06:40PM
Hey, i've got an idea (if it's not already a script)
When I'm playing any one shot games, hitting the mousewheel isn't really natural for me, is there any way to hit, say, X, and you whip out the knife, attack, and immediately switch back to sniper in one action?
04 Mar 11, 06:59PM
You can pull out the knife and attack possibly, but the auto-switch back is now impossible.
Try something like: [SELECT ALL] Code: bind KEY [melee; attack] (04 Mar 11, 12:48PM)Gibstick Wrote: Teleporters are definitely doable, since they were in Cube. Though who would really want them in AC?* V-Man raises hand enthusiastically * Mael also raises his hand enthusiastically @Mikey: basically you can only perform one keybind-dependent action per keypress; in Bukz' script, for example, one keypress will (maybe) take out your knife (less likely if you aren't in an attack cycle), the next keypress attacks. (04 Mar 11, 06:10AM)ChaoticToSayTheLeast Wrote: -snip- http://forum.cubers.net/thread-2277.html Keep your eyes open for the next release (soon) with lots of cool new stuff like sounds. :D
05 Mar 11, 02:29AM
@Bukz, thanks! Funny sounds? owo
@V-Man, thanks. I have tools.cfg, but what do I do with the zoom script to use it? Also, hands up for the teleporters! What about an endless map? A large, vertical tunnel with teleporters in the top and bottom. You hit the bottom and spawn at the top, that way you stay constantly falling. It would make deathmatches pretty interesting in my opinion. Portals would also make that Pac-Man map pretty awesome. xD Killzones. Land in an area and die. Make spike/lava/tar pits that WORK. Fall into a hole and die. Stuff like that. Also, the ability to lean around corners? Is any of that even possible with scripts?
falling map, with killzone at the bottom, see how many you can kill before you hit the ground :)
EDIT: I'm gonna try to do a script that yells out random stuff when you kill someone, like eat lead, or something! Sound like a good idea?
05 Mar 11, 08:40AM
@ Mikey
How about, "YOU GOT SHANKED, B*TCH!!"? I would love that. ^w^ Wait, that's if YOU die. Crap. Although, for that one, it would heve to be weapon specific. . . . That would be an epic map. I wonder how tall it would be? Offtopic, but could someone make a fist mod for the knife? I feel like punching people.
05 Mar 11, 12:00PM
Guys, this is a script request/brainstorming thread. Not mapping, or modding.
05 Mar 11, 12:14PM
i agree with the person above ^^
05 Mar 11, 12:15PM
(05 Mar 11, 02:29AM)ChaoticToSayTheLeast Wrote: @Bukz, thanks! Funny sounds? owo This is an arcade-styled shooter with a strong importance placed on the "competitive scene", creative mapping within certain constraints, modding, and scripting, [/i]not making a heavily unrealistic space shooter. Try Warsow.
05 Mar 11, 03:14PM
I'm brainstorming :/ just threw in a comment on another post is all. . .
New Idea! Is there a way to trigger a message when you die/kill? Because I'd really like to try the "YOU GOT SHANKED B*TCH!!" one. . .
If you have tools.cfg it's pretty easy:
[SELECT ALL] Code: alias k_list [fragged gibbed slashed headshot splattered] People might not like how spammy it gets so you may wanna code in a simple on/off switch. ;)
05 Mar 11, 04:17PM
(05 Mar 11, 03:38AM)Mikey Wrote: EDIT: I'm gonna try to do a script that yells out random stuff when you kill someone, like eat lead, or something! Sound like a good idea?YAIYAIYAI @CTSTL: Those two lines can be placed in a cfg file in an automatically-executed scripts folder (that's my best recommendation, anyway). |
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