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In the bots current state:
- can't play flag modes
- can't go 5 seconds without bunny hopping
- can't crouch
- can't switch to their damn pistol. EVER.
- can't flee when reloading, instead they run in your view like a chicken with its head cut off.
- ...
Yeah, bots would need MAJOR reworking in order to be any competition.
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- can run at the nearest health pack if they lose any health.
- therefore could be coded to run a path to the enemy flag like a chicken with it's head cut off and back to their base.
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12 Jan 11, 12:32AM
(This post was last modified: 12 Jan 11, 12:33AM by Mael.)
I'm working on a campaign style of gameplay for AC right now. Not like the traditional fps campaign mode where players complete missions but a LoZ/puzzle-based game with rewards. I'm calling them Treasure Hunts. I don't know when I'll be finished with the first one; constructing creative, challenging puzzles with AC's limited engine is very difficult.
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@Mael:
Sweet!
PM me any preliminary versions of it you'd like me to test. :D