Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
	
		Useful patch for AC, that splits chat discussion and console. 
Screenshot:  http://img829.imageshack.us/f/hawtpatch.png/
Patch:  https://sourceforge.net/tracker/download...id=3147881
To apply the patch you must download AC 1.1.0.4 source code from sourceforge and replace original sources by files from patch. Then recompile client.
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 192 
	Threads: 0 
	Joined: Jun 2010
	
	 
 
	
	
		Hello RPG. Thank you for this patch.  
Is It possible to add a menu to disable/enable this feature and to modify its position?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
	
		Patch replaced. New feature: you can specify some parameters of chat: 
 * chat_x (X position in percent) 
 * chat_y (Y position in percent) 
 * chat_width (width with percent) 
 * chat_fade (seconds to fade) 
 * chat_lines (displayed lines)
 
Also added animation effect.
 
Download:  https://sourceforge.net/tracker/download...id=3147881
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,981 
	Threads: 63 
	Joined: Jun 2010
	
	 
 
	
	
		so are we allowed to use modified clients on pubs ?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 178 
	Threads: 16 
	Joined: Oct 2010
	
	 
 
	
	
		yeah i think so as long as it wont change the gameplay 
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,981 
	Threads: 63 
	Joined: Jun 2010
	
	 
 
	
	
		 (09 Jan 11, 11:31AM)snake_eye Wrote:  yeah i think so as long as it wont change the gameplay 
yes in a perfect world... but if they see you have a modified client they just say to everybody you hack
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 297 
	Threads: 5 
	Joined: Jun 2010
	
	 
 
	
	
		* chat_x (X position in percent) 
* chat_y (Y position in percent) 
 
-more ppl using this to add a makeshift noscope in osok
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,823 
	Threads: 20 
	Joined: Jun 2010
	
	 
 
	
	
		 (09 Jan 11, 06:43AM)RPG Wrote:  Patch replaced. New feature: you can specify some parameters of chat: 
 * chat_x (X position in percent) 
 * chat_y (Y position in percent) 
 * chat_width (width with percent) 
 * chat_fade (seconds to fade) 
 * chat_lines (displayed lines) 
 
Also added animation effect. 
 
Download: https://sourceforge.net/tracker/download...id=3147881 
 (09 Jan 11, 02:07PM)Bullpup Wrote:  * chat_x (X position in percent) 
* chat_y (Y position in percent) 
 
-more ppl using this to add a makeshift noscope in osok 
Who needs to adjust x, get rid of it or else ^
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
		
		
		09 Jan 11, 03:13PM 
(This post was last modified: 09 Jan 11, 03:21PM by RPG.)
		
	 
	
		For example: 
chat_x 75 
chat_width 25 
chat_y 99
 
Chat in the right bottom corner. I can prevent the appearance of chat in the center of the screen (block x = 50 coordinate).
 Quote:they just say to everybody you hack 
If you fix a bug in the program it is also hack:) But it doesn’t means «cheat».
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 192 
	Threads: 0 
	Joined: Jun 2010
	
	 
 
	
	
		That's what I'm looking for. 
Thank you RPG for this update!
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,780 
	Threads: 33 
	Joined: Jun 2010
	
	 
 
	
	
		 (09 Jan 11, 03:13PM)RPG Wrote:  If you fix a bug in the program it is also hack:) But it doesn’t means «cheat». True. But if you force server owners and devs to guess what the client has in it, it's easier to assume a cheat. 
The preferable alternative is to submit your work to them and see if they'll include it in the next release.
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
		
		
		09 Jan 11, 04:28PM 
(This post was last modified: 09 Jan 11, 04:30PM by RPG.)
		
	 
	
		Work was submitted long time ago on SourceForge. 
 
You cancompare original client and patch. There's only one struct added.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,780 
	Threads: 33 
	Joined: Jun 2010
	
	 
 
 
	
	
	
		
	Posts: 586 
	Threads: 24 
	Joined: Jun 2010
	
	 
 
	
	
		Heh, funny thing - I'm planning to seperate the consoles in the near future; chat, game and frag messages should all get their own space. I'm not planning on making them fully editable though .. but maybe I'll get talked into it anyway - I know how much some people want this and that these "some" aren't just a handful of people. 
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,436 
	Threads: 7 
	Joined: Jun 2010
	
	 
 
	
	
		 (09 Jan 11, 04:23PM)DES|V-Man Wrote:  The preferable alternative is to submit your work to them and see if they'll include it in the next release. As we have seen, you have to be a proven cheater for that to happen...
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,780 
	Threads: 33 
	Joined: Jun 2010
	
	 
 
	
	
		Lawl! 
 
See, Flowtron, your path has been paved! Your bed has been made! Make it official.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 6 
	Threads: 1 
	Joined: Jul 2010
	
	 
 
	
	
		man this would be so useful... im forever pressing f11 when ppl talk on ac :S
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 192 
	Threads: 0 
	Joined: Jun 2010
	
	 
 
	
		
		
		10 Jan 11, 03:07AM 
(This post was last modified: 10 Jan 11, 03:32AM by samsattF.)
		
	 
	
		Another request: Could you please add a scrolling for chat history like the one in the current release (F11 +/-) or at least synchronize it with the frags history? 
Thank you.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
	
		Did you mean, that chat history must be also in console history? Or frags messages must be in chat?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
		
		
		10 Jan 11, 04:50AM 
(This post was last modified: 10 Jan 11, 04:50AM by Ronald_Reagan.)
		
	 
	
		So you could scroll back and see the chat messages that were said in the past.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,438 
	Threads: 54 
	Joined: Jun 2010
	
	 
 
	
	
		Make the dialouge messages output to a txt file, (yes, windows), and then save it to a certain folder you specify. Good to get quotes, logs (when you not an admin) and websites etc.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
	
		Maybe this is good idea — to save chat log into txt file (like screenshots after match)?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
	
		Draul was talking about how you can already pipe console out into a text file. (I think?)
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,780 
	Threads: 33 
	Joined: Jun 2010
	
	 
 
	
	
		Scroll-wheel through text console: 
bind LCTRL [domodifier c] 
loop i 3 [alias (concatword "delta_" (at [edit game spect] $i) "_c") [conskip $arg1]]
 Hold down the left ctrl button and your mouse scroll wheel will scroll through the text console.
 
Stay in sync with the text console (it appears to hold still, more or less, when new entries pop up):
 alias pauseconline [ 
if (strcmp $conline " ") [] [ 
 conskip 1; conline [ ]] 
sleep 0 [pauseconline]] 
alias unpauseconline [push pauseconline []; sleep 1 [pop pauseconline]]
 
To use this in conjunction with the wheel scrolling, change the LCTRL bind to this:
 bind LCTRL [domodifier c; pauseconline; onrelease [unpauseconline]]
 
To pipe console output into a text file: 
Open assaultcube.bat (Windows) and make it look like this:
 bin_win32\ac_client.exe --mod=mods --init %1 %2 %3 %4 %5  >>log.txt
  
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 502 
	Threads: 20 
	Joined: Dec 2010
	
	 
 
	
	
		 (10 Jan 11, 03:35PM)DES|V-Man Wrote:  Scroll-wheel through text console: 
***snipped*** 
Hold down the left ctrl button and your mouse scroll wheel will scroll through the text console. 
 
Stay in sync with the text console (it appears to hold still, more or less, when new entries pop up): 
***snipped*** 
To use this in conjunction with the wheel scrolling, change the LCTRL bind to this: 
***snipped*** Yay :D
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
	
		eftertanke, this is only for the text console. The Chat area would need more work to allow this.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,780 
	Threads: 33 
	Joined: Jun 2010
	
	 
 
	
	
		O.o That's a good point. 
With this patch, does the terminal output still look the same?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
	
		I have a feeling that you will miss the chats. Just by knowing what little of the code I do. Sucks for ya'll who get terminal output.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 72 
	Threads: 11 
	Joined: Jan 2011
	
	 
 
	
	
		I think terminal output will NOT be the same.
	 
	
	
	
		
	 
 
 
	 
 |