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and what about a hotdog for the health ?
It's consensual, and every body knows that american people eat nothing else... :D
I think that a camembert french cheese will be funny but don't pass the controls... :p
Ok for a hotdog ?
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07 Nov 10, 07:08AM
(This post was last modified: 07 Nov 10, 07:22AM by IAF|@cid.)
Thx for listening my suggestions.(Its a italian mafia so Pizza will be great for health)
A pirate flag for the CLA :P (I mean flags needed after all its CTF)
Can you make the Policemen skins little bright blue color in start it was hard to play with but after a game i started to have fun.
Well i found a serious flaw in your Playermodels its a nightmare for sniper. You cant make a headshot, i didn't get any headshot even with scope and in single player mode with "/idlebots 1".
Apart from that it really complements the Game i don't know why but it really looks good on AC maps :P. If you could make the death of Player look like counter strike that will be great ;)~
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(07 Nov 10, 07:08AM)IAF|@cid Wrote: If you could make the death of Player look like counter strike that will be great ;)~ For the non-CS players, can you explain how this is?
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07 Nov 10, 08:02AM
(This post was last modified: 07 Nov 10, 08:08AM by IAF|@cid.)
LOL i knew something like this will happen :) and here comes the big bad wolf :P
Well the current Playermodels fells like the cardboard figure. Should die like a human i mean a loose body falls on his bend knees and fells on ground.
http://www.youtube.com/watch?v=dnyW4PRv8...re=related
Watch at 2.03 Min.
Its just a suggestion to improve the mod (should be hard to animate though).
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great work :) great mod ;)
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there is a knee death animation.
i can make the two other with the model is pushing more away
For the headshot, something is wrong. maybe there is something i diden't modify.
Is there a tag for head ? How does the software recognize the head ?
Thank's for trying !
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I rather think of spagetti/pasta when I think mafia. It's a common scene from movies, when the boss sits in one of his restaurants with a plate of pasta - they never eat pizza.
I'd make a plate with pasta and a glass of red wine combined as health.
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07 Nov 10, 03:23PM
(This post was last modified: 07 Nov 10, 03:23PM by V-Man.)
(07 Nov 10, 12:26AM)Boeufmironton Wrote: and what about a hotdog for the health ?
It's consensual, and every body knows that american people eat nothing else... :D I'm pretty sure everyone here would definitely be consensual for a hot dog. :D
Though the pasta idea is also great. Keeps with the theme.
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Spaghetti and red wine are perfect for a Mafioso.....
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...
Arf, hard question of who eat what...
I will keep the Pizza for Gangster Flag cause it's round and is well visible in game, but take the makke idea for health: Pasta and wine
Else, no one know for head and headshots ?
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20 Nov 10, 03:43PM
(This post was last modified: 20 Nov 10, 03:44PM by Boeufmironton.)
The new version is ready:
New player model: new head, new hands and reanimated
New health pick up: a pasta plate and vine
New menu background: wood
Pickups are now upper
New explosion: we are all wet chickens :)
New starting screen
New last minute sound (an other charleston)
Now headshots are fixed
it is now a mod with a .bat
What is to do:
remake all player skins
there is a strange think with the shotgun first person
Finish the first map (ac_churchroad)
I hope some of you will re-test it
http://www.compagnie-urticaire.com/prohibition.zip
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I <3 the flag music :D GJ! its really fun to play
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sorry, there was a bad skin for assault riffle, it's fixed
at the start i wanted to join the hands with the guns to have more realistic animation.
I will maybe do this in next version. (the hands of the player model are animated)
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21 Nov 10, 02:14AM
(This post was last modified: 21 Nov 10, 02:15AM by Boeufmironton.)
There are the police skins coming soon ( i must finish the mafiosi's skins before upload it)
oh, and now, when you explode like a chicken, ther is a chicken sound too :)
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LOL
F! for chicken :P
I go have check out new stuff.
Well try making RVSF skins as blue as possible so its easy to distinguish between the RVSF and CLA.
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I went through the weapons list and...
MTP-57 Assault Rifle selected
Thompson selected
Precision Tech AD-81 Sniper Rifle selected
Winchester selected
TMP-M&A Carbine selected
The code in that menu isn't finished. Still, it looks really good.
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21 Nov 10, 02:12PM
(This post was last modified: 21 Nov 10, 02:26PM by Boeufmironton.)
I don't find the menu where the selected weapon is writen... :(
here are the seven new skins for Gangsters:
it's upload with remap skins
Mod Prohibition
Problem: whenever you choose the two lasts skins for cla, the game don't use them.
it seems that it's only use the 5 first skins.
how to do ? do someone have an answer ?
Thanks
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22 Nov 10, 01:46AM
(This post was last modified: 22 Nov 10, 01:47AM by V-Man.)
The way the game is coded, it only thinks there are 5 CLA skins. I'd imagine you don't have any problems with RVSF because you've made 6 skins, matching the 6 that the code is expecting.
Also:
menus_settings.cfg, line 13:
newmenu Weapons
menumdl weapons/assault/menu mapmodel 75 12
menuitem "MTP-57 Assault Rifle" "nextprimary 6;echo MTP-57 Assault Rifle selected" "chmenumdl Weapons weapons/assault/menu mapmodel 75 12"
menuitem "A-ARD/10 Submachine Gun" "nextprimary 4;echo A-ARD/10 Submachine Gun selected" "chmenumdl Weapons weapons/subgun/menu mapmodel 75 12"
menuitem "Precision Tech AD-81 Sniper Rifle" "nextprimary 5;echo Precision Tech AD-81 Sniper Rifle selected" "chmenumdl Weapons weapons/sniper/menu mapmodel 75 12"
menuitem "V-19 Combat Shotgun" "nextprimary 3;echo V-19 Combat Shotgun selected" "chmenumdl Weapons weapons/shotgun/menu mapmodel 75 12"
menuitem "TMP-M&A Carbine" "nextprimary 2;echo TMP-M&A Carbine selected" "chmenumdl Weapons weapons/rifle/menu mapmodel 75 12"
//menuitem "Combat Pistol" "nextprimary 7;echo Combat Pistol selected" "chmenumdl Weapons weapons/cpistol/menu mapmodel 75 12"
You could change it to:
newmenu Weapons
menumdl weapons/assault/menu mapmodel 75 12
menuitem "Browning M1917" "nextprimary 6;echo Browning M1917 selected" "chmenumdl Weapons weapons/assault/menu mapmodel 75 12"
menuitem "Thompson Subgun" "nextprimary 4;echo Thompson selected" "chmenumdl Weapons weapons/subgun/menu mapmodel 75 12"
menuitem "Lee Enfield & Scope" "nextprimary 5;echo Lee Enfield & Scope selected" "chmenumdl Weapons weapons/sniper/menu mapmodel 75 12"
menuitem "Winchester" "nextprimary 3;echo Winchester selected" "chmenumdl Weapons weapons/shotgun/menu mapmodel 75 12"
menuitem "Lee Enfield" "nextprimary 2;echo Lee Enfield selected" "chmenumdl Weapons weapons/rifle/menu mapmodel 75 12"
menuitem "Revolver" "nextprimary 7;echo Revolver selected" "chmenumdl Weapons weapons/cpistol/menu mapmodel 75 12"
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I found the lines... i don't know why but i had losted them :)
that's corrected (maybe not in line ?)
Yes, i think you are right
it's make me sad.
I will change rvsf and cla to have 5 policemen and 6 mafiosis
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Keep the extra guys for later! You never know when the code will change to allow them.
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am i right if i think that those lines of code are the guilty ?
void setskin(int t, int s)
{
const int maxskin[2] = { 4, 6 };
t = team_base(t < 0 ? team : t);
nextskin[t] = abs(s) % maxskin[t];
}
I get the sourve but can't compile it...
Is there anyone to help ?
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Good job!
I'm downloading <3
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only thing that i would recommend is to fix the how the enfield rifle is tilted, i would use that model for normal play but it being tilted annoys the crap out of me
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Which way should it be tilted?
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