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		This thread is long overdue. Not just because gren's actually been able to commit code to the project (and, therefore, an 'official dev') for a few weeks, but because as 'aurhat' he has been invaluable in contributing suggestions and bugfixes to AssaultCube for years. He has been a consistent and worthy tester, and someone who really understands the AC ethos.Thank you for everything, grenadier, past and future.
 
		
	 
	
	
	
		
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		Welcome, grenadier! This has truly been long overdue :)
	 
		
	 
	
	
	
		
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		20 Oct 14, 11:34AM 
(This post was last modified: 20 Oct 14, 11:35AM by Mr.Floppy.)
		
	 
		Welcome grenadier!
 May I ask what kind of code he's contributing. Or to be more direct, is there someone actually working on the rendering pipeline?
 
		
	 
	
	
	
		
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		Hey cool a new dev. Good luck, Grenadier.
	 
		
	 
	
	
	
		
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		This is good news.Keep up the good work grenadier.
 
 Always nice fragging you. :)
 
		
	 
	
	
	
		
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		20 Oct 14, 09:08PM 
(This post was last modified: 13 May 15, 02:18PM by Marti.)
		
	 
		woo fresh blood!make us proud pls!
 
 2015 edit: well, he didnt make me proud at all qq
 
		
	 
	
	
	
		
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		Who is he? :O
 But yayyy. Congrats!
 
		
	 
	
	
	
		
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		Kurwa. :P True dev coming. :P
	 
		
	 
	
	
	
		
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		Thought you already were one of them..Yay Grenadier, congrats!
 
		
	 
	
	
	
		
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		Alraight, grenadier. Your job now is to make a better map restriction... please. jk
	 
		
	 
	
	
	
		
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		Hang out in the official AC channel you will see him :>
 Good deal, glad to hear this :D
 
		
	 
	
	
	
		
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		Is he the old player grenadier?
	 
		
	 
	
	
	
		
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		Thanks,small exposé: my contribution to AC since v. 0.92 to v. 1.2 (without v. 1.1) was/is mainly testing (especially "beta" versions, which always too few people tested), bug reporting and pointing out bad things, creating cubescripts, small changes in source code (fixes and new features), some changes in documentation, other things ( for example cheater reporting or server maintenance). And sorry, I am not good C coder, so you can't expect any miracles from me. ;)
 
		
	 
	
	
	
		
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		22 Oct 14, 05:17PM 
(This post was last modified: 22 Oct 14, 05:17PM by ExodusS.)
		
	 
		 (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;) 
Ctrl+f and search for "map restrictions", then delete everything. 
Boom, a miracle. :P
	 
		
	 
	
	
	
		
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		 (20 Oct 14, 10:27AM)stef Wrote:  Welcome, grenadier! This has truly been long overdue :) 
		
	 
	
	
	
		
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		 (22 Oct 14, 05:17PM)ExodusS Wrote:   (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;) Ctrl+f and search for "map restrictions", then delete everything.
 Boom, a miracle. :P
 
AC isn't even coded in C. It's coded in C++
	 
		
	 
	
	
	
		
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		Nice, it seems you (grenadier) won't belly up on AC just like VonDrakula.
 Offtopic:
 
 Speaking of which, Why did VonDrakula left or who/why kicked him out off the dev team?
 
		
	 
	
	
	
		
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		 (24 Oct 14, 04:22PM)Music Wrote:   (22 Oct 14, 05:17PM)ExodusS Wrote:   (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;) Ctrl+f and search for "map restrictions", then delete everything.
 Boom, a miracle. :P
 AC isn't even coded in C. It's coded in C++
 
Yeah, it says C++, but if you actually read the code it reads like C for the most part.
	 
		
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