Posts: 2,136 
	Threads: 50 
	Joined: Jun 2010
	
	 
 
	
	
		This thread is long overdue. Not just because gren's actually been able to commit code to the project (and, therefore, an 'official dev') for a few weeks, but because as 'aurhat' he has been invaluable in contributing suggestions and bugfixes to AssaultCube for years. He has been a consistent and worthy tester, and someone who really understands the AC ethos. 
Thank you for everything, grenadier, past and future.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 376 
	Threads: 32 
	Joined: Apr 2014
	
	 
 
	
	
		Welcome, grenadier! This has truly been long overdue :)
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 638 
	Threads: 10 
	Joined: Jun 2010
	
	 
 
	
		
		
		20 Oct 14, 11:34AM 
(This post was last modified: 20 Oct 14, 11:35AM by Mr.Floppy.)
		
	 
	
		Welcome grenadier! 
 
May I ask what kind of code he's contributing. Or to be more direct, is there someone actually working on the rendering pipeline?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,067 
	Threads: 11 
	Joined: Jun 2010
	
	 
 
	
	
		Hey cool a new dev. Good luck, Grenadier.
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 525 
	Threads: 10 
	Joined: Jun 2013
	
	 
 
 
	
	
	
		
	Posts: 1,049 
	Threads: 55 
	Joined: Nov 2010
	
	 
 
 
	
	
	
		
	Posts: 1,162 
	Threads: 19 
	Joined: Jun 2010
	
	 
 
	
	
		This is good news. 
Keep up the good work grenadier. 
 
Always nice fragging you. :)
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,230 
	Threads: 32 
	Joined: Jun 2011
	
	 
 
	
		
		
		20 Oct 14, 09:08PM 
(This post was last modified: 13 May 15, 02:18PM by Marti.)
		
	 
	
		woo fresh blood! 
make us proud pls! 
 
2015 edit: well, he didnt make me proud at all qq
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,331 
	Threads: 45 
	Joined: Feb 2011
	
	 
 
	
	
		Who is he? :O 
 
But yayyy. Congrats!
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,387 
	Threads: 56 
	Joined: Aug 2010
	
	 
 
 
	
	
	
		
	Posts: 591 
	Threads: 19 
	Joined: Jun 2010
	
	 
 
	
	
		Kurwa. :P True dev coming. :P
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 625 
	Threads: 0 
	Joined: Jun 2010
	
	 
 
	
	
		Thought you already were one of them.. 
Yay Grenadier, congrats!
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 444 
	Threads: 31 
	Joined: Mar 2011
	
	 
 
	
	
		Alraight, grenadier. Your job now is to make a better map restriction... please. jk
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
	
		Hang out in the official AC channel you will see him :> 
 
Good deal, glad to hear this :D
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 91 
	Threads: 3 
	Joined: Jul 2014
	
	 
 
 
	
	
	
		
	Posts: 799 
	Threads: 52 
	Joined: Jan 2011
	
	 
 
	
	
		Is he the old player grenadier?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 299 
	Threads: 14 
	Joined: Jul 2010
	
	 
 
	
	
		Thanks, 
small exposé: my contribution to AC since v. 0.92 to v. 1.2 (without v. 1.1) was/is mainly testing (especially "beta" versions, which always too few people tested), bug reporting and pointing out bad things, creating cubescripts, small changes in source code (fixes and new features), some changes in documentation, other things ( for example cheater reporting or server maintenance). And sorry, I am not good C coder, so you can't expect any miracles from me. ;)
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,387 
	Threads: 56 
	Joined: Aug 2010
	
	 
 
	
		
		
		22 Oct 14, 05:17PM 
(This post was last modified: 22 Oct 14, 05:17PM by ExodusS.)
		
	 
	
		 (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;) 
Ctrl+f and search for "map restrictions", then delete everything. 
Boom, a miracle. :P
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 2,331 
	Threads: 45 
	Joined: Feb 2011
	
	 
 
 
	
	
	
		
	Posts: 1,039 
	Threads: 77 
	Joined: Jun 2010
	
	 
 
	
	
		 (20 Oct 14, 10:27AM)stef Wrote:  Welcome, grenadier! This has truly been long overdue :) 
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 1,033 
	Threads: 85 
	Joined: Oct 2013
	
	 
 
	
	
		 (22 Oct 14, 05:17PM)ExodusS Wrote:   (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;)  
Ctrl+f and search for "map restrictions", then delete everything. 
Boom, a miracle. :P 
AC isn't even coded in C. It's coded in C++
	  
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 205 
	Threads: 6 
	Joined: Oct 2012
	
	 
 
	
	
		Nice, it seems you (grenadier) won't belly up on AC just like VonDrakula. 
 
Offtopic: 
 
Speaking of which, Why did VonDrakula left or who/why kicked him out off the dev team?
	 
	
	
	
		
	 
 
 
	
	
	
		
	Posts: 3,462 
	Threads: 72 
	Joined: Jun 2010
	
	 
 
	
	
		 (24 Oct 14, 04:22PM)Music Wrote:   (22 Oct 14, 05:17PM)ExodusS Wrote:   (22 Oct 14, 05:14PM)grenadier Wrote:  I am not good C coder, so you can't expect any miracles from me. ;)  
Ctrl+f and search for "map restrictions", then delete everything. 
Boom, a miracle. :P  
AC isn't even coded in C. It's coded in C++ 
Yeah, it says C++, but if you actually read the code it reads like C for the most part.
	  
	
	
	
		
	 
 
 
	 
 |