Posts: 13
Threads: 4
Joined: May 2014
I load some old' original Cube maps on AssaultCube, and they look really nice.
Douze (original?):
Q3DM2:
I changed the sky, and the maps look even better:
AC reported on some errors when the map is loaded (see the first image), and there are no grenades neither. Also, I never tried those maps online/DM.
It would be cool to see those maps (specially Q3DM2) on AssaultCube servers.
Posts: 204
Threads: 9
Joined: Aug 2011
17 Jun 14, 11:32AM
(This post was last modified: 17 Jun 14, 11:34AM by YesWeCamp.)
When loading such maps the textures are usually not the original ones. Looks like this is the case for these maps as well. Would be odd to have windows on the floor on douze wouldn't it?
Posts: 1,718
Threads: 169
Joined: Jun 2010
Had this problem recently.. or a similar problem.
http://forum.cubers.net/thread-7681.html
Posts: 13
Threads: 4
Joined: May 2014
(17 Jun 14, 11:32AM)YesWeCamp Wrote: When loading such maps the textures are usually not the original ones. Looks like this is the case for these maps as well. Would be odd to have windows on the floor on douze wouldn't it?
From Cube:
AssaultCube version look much better... even with the windows as floor :)
Posts: 619
Threads: 42
Joined: Aug 2012
(17 Jun 14, 07:54PM)ofir640 Wrote: (17 Jun 14, 11:32AM)YesWeCamp Wrote: When loading such maps the textures are usually not the original ones. Looks like this is the case for these maps as well. Would be odd to have windows on the floor on douze wouldn't it?
From Cube:
AssaultCube version look much better... even with the windows as floor :)
You can always copy the directories over to assaultcube (atleast I did that), and fix up the configs/ map enitities for playablility in ac. I've done this before with one of makke's maps (I think it was hells gate or something like that).
Posts: 1,981
Threads: 63
Joined: Jun 2010
douze is already ported into AC so i dontsee the point to bring it back again...
Other maps such as metl3 or metl2 (
http://ac-akimbo.net/showthread.php?tid=922 ) were ported to.
@MykeGregory: its not a bug, .cfg files are needed in order to set thelist and order of textures/mapmodels/etc. to use (and so as to link them to the map as well)
Posts: 2,387
Threads: 56
Joined: Aug 2010
I've done it for DCP The core IIRC, it was really cool, but AC's playermodel is too tall for cube maps most of the time.
Posts: 2
Threads: 1
Joined: Mar 2012