[Mapmodels] Horn Speakers
#1
Poly wise it's still correct (V=480, T=790) but I wouldn't recommend placing more than a couple of these models on your map to avoid lag.

Note: I didn't add any sound to it, one can actually use/make own custom sound for it... From music to orders being shout through it's all up to you.

Download, comment and rate here

[Image: a5DuecY.jpg]
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#2
really nice, and the texture is also fine.

bravo !
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#3
Thanks, here is a closer up view

[Image: pgZTCMN.jpg]
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#4
This is really needed for a prison map I'm making. Thanks, awesome.
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#5
Prison break bro, prodigious!
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#6
That is awesome. Thanks again Cleaner.
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#7
That's hawt. Hope to see it in SVN.
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#8
(05 Sep 13, 05:02PM)Krayce Wrote: Prison break bro, prodigious!
[Image: mojave_3.jpg]
That Prison Break episode called 'Riot'.
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#9
This is a great idea but, why not making a single Speaker mapmodel, and then the mapper places 1 or more of them around a textured pillar (if you don't get it, i mean a mapmodel like the strahler)? It would give to the mapper more choices about how to use the mapmodel, and then giving more chance to your mapmodel to be used. :P
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#10
This is exactly what I have in mind for the lower polys svn version I have started working on ;)
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#11
[Image: smart-outdoor-industrial-loudspeaker-hor...50x250.jpg]

something like this

[Image: Industrial-Speaker-1TBE3_AS01.JPG]

or this one. looks better.
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