As our clan was accused of using some cheated & unfair scripts to turn the game into our advantage, we all decided to collect each other's autoexec, and post here the scripts we have and make it public.
Here is also a link to the clients we use/used :
GeoIP client : http://www.mediafire.com/?xpdh85du2jdt553
SKB client : http://www.mediafire.com/?jt36hyuw3kl2vw3
Default client : http://www.mediafire.com/?q7snol6a1wu3da7
GsF client (fixed) : http://www.mediafire.com/?56a6xcfd5de1mc7
ACWC client : http://www.mediafire.com/?2iqzsidsd0ds4cv
Ratio scoreboard client : http://www.mediafire.com/?skb69f227of54i2
As for the scripts, there you go :
Flag countdown
alias flagcountdown [
if $flag_is_down [
alias flagtime (- 30 (div (- (millis) $fdtime) 1000))
echo (c (fc)) $flagtime
sleep 1000 [flagcountdown]
] []
Nicknames
Add as much names as you want (as shown in the example) in this menu that can be opened pressing F7
bind "F7" [showmenu "Nicknames"]
//Nicknames menu
//Main
newmenu "Nicknames"
menuitem ".rC|yourname" [name ".rC|yourname"]
menuitem "unarmed" [name "unarmed"]
menuitem "othername" [name "othername"]
menuitem "othername2" [name "othername2"]
Admin claim menu
Add as much servers and passwords as you want in this menu that can be opened pressing F6
EDIT : I made some modifications in that script to make it better. Right now, when you dont have admin and press the item, it will claim admin ; when you already have it and press the same item, it will drop admin. HF !
Special thanks to Bukz who helped me making this one work!
bind "F6" [showmenu "Admin menu"]
//Admin claim menu
//Main
newmenu "Admin menu"
menuitem "server1" [ if (= (currole) 1) [setadmin 0 password1] [setadmin 1 password1] ]
menuitem "server2" [ if (= (currole) 1) [setadmin 0 password2] [setadmin 1 password2] ]
Private connects
Here you can also add more and more connects to your favorite servers to this menu which can be open pressing P
bind "P" [showmenu "Private Connects"]
//Private connects menu
//Main
newmenu "Private Connects"
menuitem "FD* servers" [showmenu "FD* servers"]
menuitem "dyH" [showmenu "dyH"]
menuitem "MyS UK" [showmenu "MyS UK"]
menuitem "MyS GER" [showmenu "MyS GER"]
menuitem "Xen00b" [showmenu "Xen00b"]
menuitem "BoB" [showmenu "BoB"]
menuitem "w00p" [showmenu "w00p"]
menuitem "MyS Finland servers" [showmenu "MyS Finland"]
//FD* servers
newmenu "FD* servers"
menuitem "FD*Public" [connect ac.fd.tc 12345 ]
menuitem "FD* Match #1" [connect ac.fd.tc 28763]
menuitem "FD* Match #2" [connect ac.fd.tc 22222]
menuitem "FD* Match #3" [connect ac.fd.tc 33333]
//dyH
newmenu "dyH"
menuitem "dyH LA 3" [connect kc.dyhclan.org 3333 match]
menuitem "dyH LA 4" [connect la.dyhclan.org 4444 match]
menuitem "dyH LA 5" [connect la.dyhclan.org 5555 match]
menuitem "dyH KC 1" [connect kc.dyhclan.org 1111 match]
menuitem "dyH KC 2" [connect kc.dyhclan.org 2222 match]
menuitem "dyH KC 3" [connect kc.dyhclan.org 3333 match]
//MyS UK
newmenu "MyS UK"
menuitem "legacy 7777" [connect uk.myys.tk 7999 match]
menuitem "legacy 8888" [connect uk.myys.tk 8999 match]
menuitem "legacy 9999" [connect uk.myys.tk 9999 match]
//MyS GER
newmenu "MyS GER"
menuitem "MyS GER 6" [connect ger.myys.tk 6666 match]
menuitem "MyS GER 7" [connect ger.myys.tk 7777 match]
//Xen00b
newmenu "Xen00b"
menuitem "Xen00b Match 7" [connect o-n-e.tk 7999 match]
menuitem "Xen00b Match 8" [connect o-n-e.tk 8999 match]
menuitem "Xen00b Match 9" [connect o-n-e.tk 9999 match]
//BoB
newmenu "BoB"
menuitem "BoB Finland match" [connect fi.myys.tk 12345]
//w00p
newmenu "w00p"
menuitem "hlin 5999" [ connect hlin.woop.us 5999 match ]
menuitem "hlin 6999" [ connect hlin.woop.us 6999 match ]
menuitem "hlin 7999" [ connect hlin.woop.us 7999 match ]
menuitem "hlin 8999" [ connect hlin.woop.us 8999 match ]
menuitem "hlin 9999" [ connect hlin.woop.us 9999 match ]
//MyS Finland
newmenu "MyS Finland"
menuitem "MyS Finland 1" [ connect fi.myys.tk 11111 match]
menuitem "MyS Finland 2" [ connect fi.myys.tk 22222 match]
menuitem "MyS Finland 3" [ connect fi.myys.tk 33333 match]
menuitem "MyS Finland 4" [ connect fi.myys.tk 44444 match]
menuitem "MyS Finland 5" [ connect fi.myys.tk 55555 match]
.rC| Changing name script
If you want to change your name by keeping the tag, type /rc in game, and you'll randomly change name among this list of names made by myself, have fun ! Original idea from Luc@s from Fra|team.
rc_list = [ "ana.rC|hy" "anticomme.rC|ial" "pe.rC|eption" "a.rC|ade" "a.rC|heology" "a.rC|her" "a.rC|hitect" "humanTo.rC|h" "ci.rC|le" "ci.rC|us" "chu.rC|h" "W.Chu.rC|hill" "ci.rC|uit" "comme.rC|ial" "divo.rC|e" "so.rC|ery" "exe.rC|ise" "exo.rC|ist" "hai.rC|ut" "He.rC|ule" "hiera.rC|hy" "infa.rC|tus" "me.rC|enary" "me.rC|chandise" "me.rC|y" "me.rC|ure" "mona.rC|h" "na.rC|issist" "na.rC|oleptic" "o.rC|hestra" "ove.rC|ontrol" "100pe.rC|ent" "pe.rC|ussion" "pie.rC|ing" "po.rC|elain" "sa.rC|asm" "sea.rC|her" "sou.rC|e" "supe.rC|ool" "uppe.rC|ut" ]
rc = [ name (at $rc_list (rnd (listlen $rc_list)))); ] ]
BULLET SCRIPT
weapondamages = [24 24 24 24 15 24 24 24 24 24 24 24 24 24 24];
bind m [
last_dmg = 0;
bulls_1 = 0;
last_nade_dmg = 0;
check_dmg;
];
alias check_dmg [
stat_obj = (pstat_weap (findcn $curname));
new_dmg = (+ (at $stat_obj 13) (+ (at $stat_obj 3) (+ (at $stat_obj 9) (at $stat_obj 19))));
bulls_0 = (+ (at $stat_obj 12) (+ (at $stat_obj 2) (+ (at $stat_obj 8) (at $stat_obj 18))));
diff = (- $new_dmg $last_dmg);
new_nade_dmg = (at $stat_obj 17);
if (> $last_dmg $new_dmg) [
last_dmg = $new_dmg;
] [];
if (&& (> $diff 0) (= $bulls_0 $bulls_1)) [
say % (concat (c 9) "Bullets:" (div $diff (at $weapondamages (currentprimary)) ));
last_dmg = $new_dmg;
] [];
if (> $new_nade_dmg $last_nade_dmg) [
echo (concat (c 8) "Grenade Damage:" (- $new_nade_dmg $last_nade_dmg));
last_nade_dmg = $new_nade_dmg;
] [];
bulls_1 = $bulls_0;
sleep 800 [check_dmg];
] [];
DAMAGE SCRIPT (all weapons)
bind MOUSE1 [sleep 100 [hits]; attack; onrelease [if (= (curmastermode) 0) [sleep 100 [hits_1]] [sleep 100 [hits_]]]
]
hitmsg = 1
alias hits [
if (= $hitmsg 0) [] [
if (= (curweapon) (currentprimary)) [
hit1 = (at (pstat_weap (findcn $curname)) (* (currentprimary) 2))
hit2 = (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1))
hitecho = 1
]]]
alias hits_ [
if (= $hitmsg 0) [] [
shotsf = (- (at (pstat_weap (findcn $curname)) (* (currentprimary) 2)) $hit1)
damagem = (- (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1)) $hit2)
if (&& (= $hitecho 1) (> $damagem 0)) [
say % (concat "0Damage made:" $damagem)
hitecho = 0
]]]
alias hits_1 [
if (= $hitmsg 0) [] [
shotsf = (- (at (pstat_weap (findcn $curname)) (* (currentprimary) 2)) $hit1)
damagem = (- (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1)) $hit2)
if (&& (= $hitecho 1) (> $damagem 0)) [
echo (concat "0Damage made:" $damagem)
hitecho = 0
]]]
GRENADE DAMAGE SCRIPT
alias altaction_8 [quicknadethrow;(if (= (curmastermode) 0) [nade_hit_msg] [nade_hit_msg_])]
alias nade_hit_msg [
last_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
sleep 3000 [
new_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
nade_made_dmg = (- $new_nade_dmg $last_nade_dmg)
if (> $nade_made_dmg 0) [echo (concat "3Grenade Damage:" $nade_made_dmg)]
]]
alias nade_hit_msg_ [
last_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
sleep 3000 [
new_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
nade_made_dmg = (- $new_nade_dmg $last_nade_dmg)
if (> $nade_made_dmg 0) [say % (concat "3Grenade Damage:" $nade_made_dmg)]
]]
UPDATED : I edited the script after some people complaining. Now, when the mastermode is 1 or 2 (inter or match), the script will say the damages to your mates, however, when the mastermode is 0 (public), it will echo it only to yourself on your monitor. Have fun.
Radarheight menu
bind "5" [showmenu "Radarheight"]
//Radarheight menu
//Main
newmenu "Radarheight"
menuitem "aqueous" [radarheight 145]
menuitem "arabian" [radarheight 175]
menuitem "arctic" [radarheight 210]
menuitem "arid" [radarheight 210]
menuitem "complex" [radarheight 140]
menuitem "depot" [radarheight 140]
menuitem "desert" [radarheight 300]
menuitem "desert 2" [radarheight 170]
menuitem "desert 3" [radarheight 200]
menuitem "douze" [radarheight 250]
menuitem "elevation" [radarheight 250]
menuitem "gothic" [radarheight 220]
menuitem "iceroad" [radarheight 180]
menuitem "ingress" [radarheight 210]
menuitem "keller<3" [radarheight 170]
menuitem "mines" [radarheight 170]
menuitem "outpost" [radarheight 150]
menuitem "power" [radarheight 170]
menuitem "rattrap" [radarheight 160]
menuitem "scaffold" [radarheight 260]
menuitem "shine" [radarheight 200]
menuitem "snow" [radarheight 220]
menuitem "sunset" [radarheight 200]
menuitem "toxic" [radarheight 270]
menuitem "urban" [radarheight 220]
menuitem "werk" [radarheight 300][i]
And the "famous" respawn script
[i]if (! (strstr $mapstartalways respawn)) [add2alias mapstartalways [sleep 1000 [respawn]]] []
respawn = [
if (= $connected 1) [
if (strstr $conline "you fragged " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you gibbed " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you headshot " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you slashed " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you splattered " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|DamDam fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Vanquish fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|yopa fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Xemi fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Marti fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Hosta fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Tiest0 fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|clpS* fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Jorik fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|iDani fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
]
sleep 1 [respawn]]
With this script, you can see a countdown to when the enemies you killed will respawn in red, and when the enemies your mates fragged will respawn in grey.
And for the lulz, Vanquish's pr0 settings :
gamma 200
lighterror 16
masterupdatefrequency 3600
scopefov 50
dynshadowquad 0
aboveheadiconsize 50
bulletholettl 10000
autoscreenshot 0
showstats 1
mfilter 0.0
soundvol 120
serversort 0
damagescreenfade 125
gibspeed 30
maxtrail 500
gibnum 6
dynshadowdecay 0
modeacronyms 1
swayupspeeddiv 105
stencilshadow 0
aboveheadiconfadetime 2000
clockerror 1000000
teamdisplaymode 2
reflectsize 8
showmapbackdroptransparency 75
footsteps 1
damagescreenalpha 45
radarentsize 16
scorefont 0
radarheight 220
audiodebug 0
mtwater 1
texreduce -1
hideconsole 0
clockfix 0
localfootsteps 0
texturescale 23
mapsoundrefresh 10
soundschedpriorityscore 100
watersubdiv 64
gibttl 7000
bulletairsoundrad 15
saveshadows 1
shotlinettl 75
dynshadow 0
damageindicatorsize 200
browsefiledesc 1
mouseaccel 0.0
crosshairsize 15
hudextras 2
hidecustomskins 0
autogetnewmaprevisions 1
bulletbouncesoundrad 15
serversortpreferofficial 1
confade 20
bloodttl 10000
hidefavicons 0
scorchttl 10000
hitsound 1
maxfps 500
sensitivity 360.0
hidedamageindicator 0
jpegquality 100
hidecompass 0
damageindicatoralpha 50
soundschedreserve 2
scorch 0
serversortdir 0
damageindicatordist 500
hidehudequipment 0
fullbrightlevel 176
bulletairsounddestrad 8
maxhistory 1000
hudgun 0
bullethole 0
fullconsize 40
swayupmovediv 200
smoothmove 72
maxtexsize 0
shotline 0
damagescreenfactor 7
maploaditemlength 46
mapstats_hud 0
waterrefract 0
animationinterpolationtime 150
blood 0
bulletairsoundsourcerad 8
altconsize 0
hidectfhud 0
sensitivityscale 999.0
musicvol 0
quicknade_hold 0
swayspeeddiv 105
servpingrate 5000
invmouse 0
minimapres 9
waterreflect 0
minlod 60
showminremain 0
maxsoundsatonce 40
serverbrowserhideip 0
nosway 0
showmapbackdrop 0
crosshairteamsign 1
smoothdist 8
clockdisplay 2
pngcompress 9
soundschedoldbonus 100
autoauth 1
damagescreen 1
cncolumncolor 5
mtexplosion 1
serverbrowserhidefavtag 1
screenshottype 1
applydialog 1
oldfashionedgunstats 0
aadynshadow 2
dynshadowsize 4
akimboendaction 1
damageindicatortime 1000
hideradar 0
showonlygoodservers 0
hidevote 0
maxcon 200
autoreload 0
gainscale 90
scopesensscale 0.32
spectfov 110
hidebigmenuimages 1
soundscheddistancescore 5
accuracy 0
maxservpings 10
showscoresondeath 1
consize 6
orderscorecolumns 0
mdldlist 1
righthanded 1
dbgpos 0
nextprimary 4
crosshairfx 1
gib 1
hidespecthud 0
trilinear 0
fov 120.0
maxrollremote 1
networkdebug 0
autoscopesens 0
bulletbouncesound 1
autogetmap 1
maxroll 0
swaymovediv 200
bilinear 1
hidehudmsgs 0
hideteam 0
bulletairsound 1
bind "MOUSE1" [sleep 100 [hits]; attack; onrelease [if (= (curmastermode) 0) [sleep 100 [hits_1]] [sleep 100 [hits_]]]
We are not a cheating clan, and as you can see here, we're all clean, nothing illegal.
We accepted to share those things in order to get the attention off us because we don't need it.
Remember that we're not the only ones sharing secret tips, scripts or tactics, all clans do. But we get pointed out for keeping it secret, when other clans are not asked to do so...
Cheers from the Rising Cubers :)
Here is also a link to the clients we use/used :
GeoIP client : http://www.mediafire.com/?xpdh85du2jdt553
SKB client : http://www.mediafire.com/?jt36hyuw3kl2vw3
Default client : http://www.mediafire.com/?q7snol6a1wu3da7
GsF client (fixed) : http://www.mediafire.com/?56a6xcfd5de1mc7
ACWC client : http://www.mediafire.com/?2iqzsidsd0ds4cv
Ratio scoreboard client : http://www.mediafire.com/?skb69f227of54i2
As for the scripts, there you go :
Flag countdown
alias flagcountdown [
if $flag_is_down [
alias flagtime (- 30 (div (- (millis) $fdtime) 1000))
echo (c (fc)) $flagtime
sleep 1000 [flagcountdown]
] []
Nicknames
Add as much names as you want (as shown in the example) in this menu that can be opened pressing F7
bind "F7" [showmenu "Nicknames"]
//Nicknames menu
//Main
newmenu "Nicknames"
menuitem ".rC|yourname" [name ".rC|yourname"]
menuitem "unarmed" [name "unarmed"]
menuitem "othername" [name "othername"]
menuitem "othername2" [name "othername2"]
Admin claim menu
Add as much servers and passwords as you want in this menu that can be opened pressing F6
EDIT : I made some modifications in that script to make it better. Right now, when you dont have admin and press the item, it will claim admin ; when you already have it and press the same item, it will drop admin. HF !
Special thanks to Bukz who helped me making this one work!
bind "F6" [showmenu "Admin menu"]
//Admin claim menu
//Main
newmenu "Admin menu"
menuitem "server1" [ if (= (currole) 1) [setadmin 0 password1] [setadmin 1 password1] ]
menuitem "server2" [ if (= (currole) 1) [setadmin 0 password2] [setadmin 1 password2] ]
Private connects
Here you can also add more and more connects to your favorite servers to this menu which can be open pressing P
bind "P" [showmenu "Private Connects"]
//Private connects menu
//Main
newmenu "Private Connects"
menuitem "FD* servers" [showmenu "FD* servers"]
menuitem "dyH" [showmenu "dyH"]
menuitem "MyS UK" [showmenu "MyS UK"]
menuitem "MyS GER" [showmenu "MyS GER"]
menuitem "Xen00b" [showmenu "Xen00b"]
menuitem "BoB" [showmenu "BoB"]
menuitem "w00p" [showmenu "w00p"]
menuitem "MyS Finland servers" [showmenu "MyS Finland"]
//FD* servers
newmenu "FD* servers"
menuitem "FD*Public" [connect ac.fd.tc 12345 ]
menuitem "FD* Match #1" [connect ac.fd.tc 28763]
menuitem "FD* Match #2" [connect ac.fd.tc 22222]
menuitem "FD* Match #3" [connect ac.fd.tc 33333]
//dyH
newmenu "dyH"
menuitem "dyH LA 3" [connect kc.dyhclan.org 3333 match]
menuitem "dyH LA 4" [connect la.dyhclan.org 4444 match]
menuitem "dyH LA 5" [connect la.dyhclan.org 5555 match]
menuitem "dyH KC 1" [connect kc.dyhclan.org 1111 match]
menuitem "dyH KC 2" [connect kc.dyhclan.org 2222 match]
menuitem "dyH KC 3" [connect kc.dyhclan.org 3333 match]
//MyS UK
newmenu "MyS UK"
menuitem "legacy 7777" [connect uk.myys.tk 7999 match]
menuitem "legacy 8888" [connect uk.myys.tk 8999 match]
menuitem "legacy 9999" [connect uk.myys.tk 9999 match]
//MyS GER
newmenu "MyS GER"
menuitem "MyS GER 6" [connect ger.myys.tk 6666 match]
menuitem "MyS GER 7" [connect ger.myys.tk 7777 match]
//Xen00b
newmenu "Xen00b"
menuitem "Xen00b Match 7" [connect o-n-e.tk 7999 match]
menuitem "Xen00b Match 8" [connect o-n-e.tk 8999 match]
menuitem "Xen00b Match 9" [connect o-n-e.tk 9999 match]
//BoB
newmenu "BoB"
menuitem "BoB Finland match" [connect fi.myys.tk 12345]
//w00p
newmenu "w00p"
menuitem "hlin 5999" [ connect hlin.woop.us 5999 match ]
menuitem "hlin 6999" [ connect hlin.woop.us 6999 match ]
menuitem "hlin 7999" [ connect hlin.woop.us 7999 match ]
menuitem "hlin 8999" [ connect hlin.woop.us 8999 match ]
menuitem "hlin 9999" [ connect hlin.woop.us 9999 match ]
//MyS Finland
newmenu "MyS Finland"
menuitem "MyS Finland 1" [ connect fi.myys.tk 11111 match]
menuitem "MyS Finland 2" [ connect fi.myys.tk 22222 match]
menuitem "MyS Finland 3" [ connect fi.myys.tk 33333 match]
menuitem "MyS Finland 4" [ connect fi.myys.tk 44444 match]
menuitem "MyS Finland 5" [ connect fi.myys.tk 55555 match]
.rC| Changing name script
If you want to change your name by keeping the tag, type /rc in game, and you'll randomly change name among this list of names made by myself, have fun ! Original idea from Luc@s from Fra|team.
rc_list = [ "ana.rC|hy" "anticomme.rC|ial" "pe.rC|eption" "a.rC|ade" "a.rC|heology" "a.rC|her" "a.rC|hitect" "humanTo.rC|h" "ci.rC|le" "ci.rC|us" "chu.rC|h" "W.Chu.rC|hill" "ci.rC|uit" "comme.rC|ial" "divo.rC|e" "so.rC|ery" "exe.rC|ise" "exo.rC|ist" "hai.rC|ut" "He.rC|ule" "hiera.rC|hy" "infa.rC|tus" "me.rC|enary" "me.rC|chandise" "me.rC|y" "me.rC|ure" "mona.rC|h" "na.rC|issist" "na.rC|oleptic" "o.rC|hestra" "ove.rC|ontrol" "100pe.rC|ent" "pe.rC|ussion" "pie.rC|ing" "po.rC|elain" "sa.rC|asm" "sea.rC|her" "sou.rC|e" "supe.rC|ool" "uppe.rC|ut" ]
rc = [ name (at $rc_list (rnd (listlen $rc_list)))); ] ]
BULLET SCRIPT
weapondamages = [24 24 24 24 15 24 24 24 24 24 24 24 24 24 24];
bind m [
last_dmg = 0;
bulls_1 = 0;
last_nade_dmg = 0;
check_dmg;
];
alias check_dmg [
stat_obj = (pstat_weap (findcn $curname));
new_dmg = (+ (at $stat_obj 13) (+ (at $stat_obj 3) (+ (at $stat_obj 9) (at $stat_obj 19))));
bulls_0 = (+ (at $stat_obj 12) (+ (at $stat_obj 2) (+ (at $stat_obj 8) (at $stat_obj 18))));
diff = (- $new_dmg $last_dmg);
new_nade_dmg = (at $stat_obj 17);
if (> $last_dmg $new_dmg) [
last_dmg = $new_dmg;
] [];
if (&& (> $diff 0) (= $bulls_0 $bulls_1)) [
say % (concat (c 9) "Bullets:" (div $diff (at $weapondamages (currentprimary)) ));
last_dmg = $new_dmg;
] [];
if (> $new_nade_dmg $last_nade_dmg) [
echo (concat (c 8) "Grenade Damage:" (- $new_nade_dmg $last_nade_dmg));
last_nade_dmg = $new_nade_dmg;
] [];
bulls_1 = $bulls_0;
sleep 800 [check_dmg];
] [];
DAMAGE SCRIPT (all weapons)
bind MOUSE1 [sleep 100 [hits]; attack; onrelease [if (= (curmastermode) 0) [sleep 100 [hits_1]] [sleep 100 [hits_]]]
]
hitmsg = 1
alias hits [
if (= $hitmsg 0) [] [
if (= (curweapon) (currentprimary)) [
hit1 = (at (pstat_weap (findcn $curname)) (* (currentprimary) 2))
hit2 = (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1))
hitecho = 1
]]]
alias hits_ [
if (= $hitmsg 0) [] [
shotsf = (- (at (pstat_weap (findcn $curname)) (* (currentprimary) 2)) $hit1)
damagem = (- (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1)) $hit2)
if (&& (= $hitecho 1) (> $damagem 0)) [
say % (concat "0Damage made:" $damagem)
hitecho = 0
]]]
alias hits_1 [
if (= $hitmsg 0) [] [
shotsf = (- (at (pstat_weap (findcn $curname)) (* (currentprimary) 2)) $hit1)
damagem = (- (at (pstat_weap (findcn $curname)) (+ (* (currentprimary) 2) 1)) $hit2)
if (&& (= $hitecho 1) (> $damagem 0)) [
echo (concat "0Damage made:" $damagem)
hitecho = 0
]]]
GRENADE DAMAGE SCRIPT
alias altaction_8 [quicknadethrow;(if (= (curmastermode) 0) [nade_hit_msg] [nade_hit_msg_])]
alias nade_hit_msg [
last_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
sleep 3000 [
new_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
nade_made_dmg = (- $new_nade_dmg $last_nade_dmg)
if (> $nade_made_dmg 0) [echo (concat "3Grenade Damage:" $nade_made_dmg)]
]]
alias nade_hit_msg_ [
last_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
sleep 3000 [
new_nade_dmg = (at (pstat_weap (findcn $curname)) 17);
nade_made_dmg = (- $new_nade_dmg $last_nade_dmg)
if (> $nade_made_dmg 0) [say % (concat "3Grenade Damage:" $nade_made_dmg)]
]]
UPDATED : I edited the script after some people complaining. Now, when the mastermode is 1 or 2 (inter or match), the script will say the damages to your mates, however, when the mastermode is 0 (public), it will echo it only to yourself on your monitor. Have fun.
Radarheight menu
bind "5" [showmenu "Radarheight"]
//Radarheight menu
//Main
newmenu "Radarheight"
menuitem "aqueous" [radarheight 145]
menuitem "arabian" [radarheight 175]
menuitem "arctic" [radarheight 210]
menuitem "arid" [radarheight 210]
menuitem "complex" [radarheight 140]
menuitem "depot" [radarheight 140]
menuitem "desert" [radarheight 300]
menuitem "desert 2" [radarheight 170]
menuitem "desert 3" [radarheight 200]
menuitem "douze" [radarheight 250]
menuitem "elevation" [radarheight 250]
menuitem "gothic" [radarheight 220]
menuitem "iceroad" [radarheight 180]
menuitem "ingress" [radarheight 210]
menuitem "keller<3" [radarheight 170]
menuitem "mines" [radarheight 170]
menuitem "outpost" [radarheight 150]
menuitem "power" [radarheight 170]
menuitem "rattrap" [radarheight 160]
menuitem "scaffold" [radarheight 260]
menuitem "shine" [radarheight 200]
menuitem "snow" [radarheight 220]
menuitem "sunset" [radarheight 200]
menuitem "toxic" [radarheight 270]
menuitem "urban" [radarheight 220]
menuitem "werk" [radarheight 300][i]
And the "famous" respawn script
[i]if (! (strstr $mapstartalways respawn)) [add2alias mapstartalways [sleep 1000 [respawn]]] []
respawn = [
if (= $connected 1) [
if (strstr $conline "you fragged " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you gibbed " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you headshot " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you slashed " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline "you splattered " ) [echo "35" ; sleep 1000 [echo "34"] ; sleep 2000 [echo "33"] ; sleep 3000 [echo "32"] ; sleep 4000 [echo "31"] ; sleep 5000 [echo "3SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|DamDam fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Vanquish fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|yopa fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Xemi fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Marti fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Hosta fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Tiest0 fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|clpS* fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|Jorik fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
if (strstr $conline ".rC|iDani fragged " ) [echo "45" ; sleep 1000 [echo "44"] ; sleep 2000 [echo "43"] ; sleep 3000 [echo "42"] ; sleep 4000 [echo "41"] ; sleep 5000 [echo "4SPAWNED"] ; conline [ ]] []
]
sleep 1 [respawn]]
With this script, you can see a countdown to when the enemies you killed will respawn in red, and when the enemies your mates fragged will respawn in grey.
And for the lulz, Vanquish's pr0 settings :
gamma 200
lighterror 16
masterupdatefrequency 3600
scopefov 50
dynshadowquad 0
aboveheadiconsize 50
bulletholettl 10000
autoscreenshot 0
showstats 1
mfilter 0.0
soundvol 120
serversort 0
damagescreenfade 125
gibspeed 30
maxtrail 500
gibnum 6
dynshadowdecay 0
modeacronyms 1
swayupspeeddiv 105
stencilshadow 0
aboveheadiconfadetime 2000
clockerror 1000000
teamdisplaymode 2
reflectsize 8
showmapbackdroptransparency 75
footsteps 1
damagescreenalpha 45
radarentsize 16
scorefont 0
radarheight 220
audiodebug 0
mtwater 1
texreduce -1
hideconsole 0
clockfix 0
localfootsteps 0
texturescale 23
mapsoundrefresh 10
soundschedpriorityscore 100
watersubdiv 64
gibttl 7000
bulletairsoundrad 15
saveshadows 1
shotlinettl 75
dynshadow 0
damageindicatorsize 200
browsefiledesc 1
mouseaccel 0.0
crosshairsize 15
hudextras 2
hidecustomskins 0
autogetnewmaprevisions 1
bulletbouncesoundrad 15
serversortpreferofficial 1
confade 20
bloodttl 10000
hidefavicons 0
scorchttl 10000
hitsound 1
maxfps 500
sensitivity 360.0
hidedamageindicator 0
jpegquality 100
hidecompass 0
damageindicatoralpha 50
soundschedreserve 2
scorch 0
serversortdir 0
damageindicatordist 500
hidehudequipment 0
fullbrightlevel 176
bulletairsounddestrad 8
maxhistory 1000
hudgun 0
bullethole 0
fullconsize 40
swayupmovediv 200
smoothmove 72
maxtexsize 0
shotline 0
damagescreenfactor 7
maploaditemlength 46
mapstats_hud 0
waterrefract 0
animationinterpolationtime 150
blood 0
bulletairsoundsourcerad 8
altconsize 0
hidectfhud 0
sensitivityscale 999.0
musicvol 0
quicknade_hold 0
swayspeeddiv 105
servpingrate 5000
invmouse 0
minimapres 9
waterreflect 0
minlod 60
showminremain 0
maxsoundsatonce 40
serverbrowserhideip 0
nosway 0
showmapbackdrop 0
crosshairteamsign 1
smoothdist 8
clockdisplay 2
pngcompress 9
soundschedoldbonus 100
autoauth 1
damagescreen 1
cncolumncolor 5
mtexplosion 1
serverbrowserhidefavtag 1
screenshottype 1
applydialog 1
oldfashionedgunstats 0
aadynshadow 2
dynshadowsize 4
akimboendaction 1
damageindicatortime 1000
hideradar 0
showonlygoodservers 0
hidevote 0
maxcon 200
autoreload 0
gainscale 90
scopesensscale 0.32
spectfov 110
hidebigmenuimages 1
soundscheddistancescore 5
accuracy 0
maxservpings 10
showscoresondeath 1
consize 6
orderscorecolumns 0
mdldlist 1
righthanded 1
dbgpos 0
nextprimary 4
crosshairfx 1
gib 1
hidespecthud 0
trilinear 0
fov 120.0
maxrollremote 1
networkdebug 0
autoscopesens 0
bulletbouncesound 1
autogetmap 1
maxroll 0
swaymovediv 200
bilinear 1
hidehudmsgs 0
hideteam 0
bulletairsound 1
bind "MOUSE1" [sleep 100 [hits]; attack; onrelease [if (= (curmastermode) 0) [sleep 100 [hits_1]] [sleep 100 [hits_]]]
We are not a cheating clan, and as you can see here, we're all clean, nothing illegal.
We accepted to share those things in order to get the attention off us because we don't need it.
Remember that we're not the only ones sharing secret tips, scripts or tactics, all clans do. But we get pointed out for keeping it secret, when other clans are not asked to do so...
Cheers from the Rising Cubers :)