'z' and 'x' editing keys - Printable Version +- AssaultCube - Forum (https://forum.cubers.net) +-- Forum: AssaultCube (https://forum.cubers.net/forum-3.html) +--- Forum: Help! (https://forum.cubers.net/forum-10.html) +--- Thread: 'z' and 'x' editing keys (/thread-5053.html) |
'z' and 'x' editing keys - Spicy_Orange1 - 24 Mar 12 when i was a noob ( yesterday xD), i didnt know about the effects the bind keys had on editing, so i carelessly overwrite the z and x keys to say some smart alec comment or anothe, unaware that it would affect editing (not being able to holf down either key and scroll to change textures, and i would really like it back. i know that to have separate editing and in game bind keys is /bind * [ if $editing [ (for example, solid 1)] [ say good game ]], but i dont know what to write for the editing part where it says "(for example, solid 1)" for the game to recognize the scrolling for changinf textures again. please help xD thank you RE: 'z' and 'x' editing keys - Felix-The-Ghost - 24 Mar 12 From config/resetbinds.cfg: [SELECT ALL] Code: bind X [ if $editing [ domodifier 3 ] [ <not editing code> ] ] RE: 'z' and 'x' editing keys - Spicy_Orange1 - 24 Mar 12 thank you xD RE: 'z' and 'x' editing keys - MykeGregory - 24 Mar 12 I binded X and C as my weapon change keys. Yeah, i dont really map anymore. RE: 'z' and 'x' editing keys - kleinkariert - 24 Mar 12 :-( RE: 'z' and 'x' editing keys - Felix-The-Ghost - 24 Mar 12 (24 Mar 12, 07:06PM)MykeGregory Wrote: I binded X and C as my weapon change keys. I Wrote: You can have gameplay and editing functions in the same bind. RE: 'z' and 'x' editing keys - MykeGregory - 24 Mar 12 (24 Mar 12, 07:24PM)Felix-The-Ghost Wrote:(24 Mar 12, 07:06PM)MykeGregory Wrote: I binded X and C as my weapon change keys. MOTHER OF GOD! RE: 'z' and 'x' editing keys - Oracle - 25 Mar 12 (24 Mar 12, 07:24PM)Felix-The-Ghost Wrote: You can have gameplay and editing functions in the same bind. o_O How? Also - If you go to keyboard settings and click the option "reset all binds" (assuming you remember the rest / didn't have any other binds) that works too. RE: 'z' and 'x' editing keys - Spicy_Orange1 - 25 Mar 12 oh, thank you ShadowFlameZ. how do you guys find this all out?!? RE: 'z' and 'x' editing keys - Cemer - 28 Mar 12 (25 Mar 12, 04:41AM)Spicy_Orange1 Wrote: how do you guys find this all out?!? rtfm. RE: 'z' and 'x' editing keys - Spicy_Orange1 - 28 Mar 12 umm.. so.. you're cool -.- RE: 'z' and 'x' editing keys - Ronald_Reagan - 28 Mar 12 Its true, we all had fun reading the fun manual. RE: 'z' and 'x' editing keys - Felix-The-Ghost - 28 Mar 12 (28 Mar 12, 06:05AM)Ronald_Reagan Wrote: reading the fun manual. I'd go with funky manual myself. :P #iseewhatyoudidthere RE: 'z' and 'x' editing keys - Bukz - 31 Mar 12 In the next version of AC you will be able to use a new command "editbind" just like in Cube 2. Basically allowing you to have two binds in one (just like Felix-The-Ghost's example) - both methods will still work in the next version, editbind just makes things a bit easier/cleaner. Theres also megabind which allows you to have up to 5 binds in 1, if you're looking to go all-out. :P Megabind also works in the current version. |