AssaultCube - Forum
Finish this ASOM? - Printable Version

+- AssaultCube - Forum (https://forum.cubers.net)
+-- Forum: AssaultCube (https://forum.cubers.net/forum-3.html)
+--- Forum: Mapping and Modding (https://forum.cubers.net/forum-11.html)
+--- Thread: Finish this ASOM? (/thread-4315.html)



Finish this ASOM? - Think3r - 24 Nov 11

Yes i would like it if you to finish working on these....
http://forum.cubers.net/thread-2767.html
Please :D and Thank You.


RE: Finish this ASOM? - Mael - 24 Nov 11

PM ASOM?


RE: Finish this ASOM? - Think3r - 24 Nov 11

(24 Nov 11, 04:32AM)Mael Wrote: PM ASOM?

Yeah you right i just wasn't thinking bout it.


RE: Finish this ASOM? - a_slow_old_man - 24 Nov 11

I'm sorry, but this wont be possible :(

Everytime I export the model in md2 (I normally use md3)
Either the model shrinks or gets placed wrong.

If someonee can tell me a working way to export them, so they wont look wrong ingame, I'll finish them.


RE: Finish this ASOM? - Cleaner - 24 Nov 11

I know you are using Blender but I using MilkShape have for some reason the exact same problem as you can see on these screenshot (your model is the one in red) when importing md2s they are never centred on the axis as they should normally be. I have thus since totally gave up with md2 like I import in md2 recentre model then export back in md3.

[Image: playermodels.jpg]

PS: This is also why I am struggling with doing the snow covering on the original models for the new mapping contest.


RE: Finish this ASOM? - tempest - 24 Nov 11

(24 Nov 11, 07:52AM)a_slow_old_man Wrote: Everytime I export the model in md2 (I normally use md3)
Either the model shrinks or gets placed wrong.
Possibly dumb remark: why don't you scale them up in Blender (or w/e you're using) and screw around until it fits?




RE: Finish this ASOM? - MykeGregory - 24 Nov 11

These are better...
http://forum.cubers.net/thread-2697.html
[Image: 7OiGP.jpg]


RE: Finish this ASOM? - Cleaner - 24 Nov 11

(24 Nov 11, 05:24PM)MykeGregory Wrote: These are better...

These are only the playerskins, we are talking about an entirely new playermodel.


RE: Finish this ASOM? - a_slow_old_man - 24 Nov 11

(24 Nov 11, 04:58PM)tempest Wrote: why don't you scale them up in Blender (or w/e you're using) and screw around until it fits?

I already tried multiple times, but everytime I think I have it right, it gets displaced or tilted in some random way.
I'll try it again this weekend, but it will most likely just piss me off again.




RE: Finish this ASOM? - Cleaner - 24 Nov 11

As I mentioned, since both formats are supported just forget about md2 and carry on working with md3.


RE: Finish this ASOM? - MykeGregory - 24 Nov 11

(24 Nov 11, 05:40PM)DES|Cleaner Wrote:
(24 Nov 11, 05:24PM)MykeGregory Wrote: These are better...

These are only the playerskins, we are talking about an entirely new playermodel.
Oh i see
...
They still look epic!


RE: Finish this ASOM? - Nightmare - 24 Nov 11

Quote:Oh i see
...
They still look epic!
And don't hurt fps. :)



RE: Finish this ASOM? - Think3r - 26 Nov 11

(24 Nov 11, 05:24PM)MykeGregory Wrote: These are better...

Like cleaner said were talking about a whole new model,and the protox skins aren't as realistic as these skins,there just Hq.