01 Mar 12, 06:02AM
Hey y'all...anyone got a really cool and interesting but completely useless script they can post?
Useless and Random Scripts Please!!
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01 Mar 12, 06:02AM
Hey y'all...anyone got a really cool and interesting but completely useless script they can post?
Noob Suicide? (Got idea from ChO) :3
[SELECT ALL] Code: bind RALT [say You'll never take me alive! ; onrelease suicide] EDIT: (To ChO) It lookz like you but tech I edited it a bit and make it better! :D
01 Mar 12, 07:24AM
Yes, me and V-Man send eachother our useless scripts. Mostly he shows me and I wonder how annoyed Flow will be when he realizes how annoying the script is.
[cubescript]fizzbuzz = [ loop i 101 [
if (&& (= (mod $i 3) 0) (= (mod $i 5) 0)) [ echo "FizzBuzz" ] [ if (= (mod $i 3) 0) [ echo "Fizz" ] [ if (= (mod $i 5) 0) [ echo "Buzz" ] [ echo $i ] ] ] ] ][/cubescript] Cubescript implementation of the Fizzbuzz test. It's amazing the amount of cubescript I learnt in the 5 minutes of writing this :D @Scripters: How can I add indentation and line breaks to my scripts? The above looks terrible. Cubescript has silly rules :P
02 Mar 12, 12:44AM
[code=cubescript]bind MOUSE1 [attack; [sleep 10000 suicide] ][/code]
Taken from XFA :)
02 Mar 12, 01:58AM
[cubescript]
bind "J" [ if (= 1 $fail) [ fail = 0 ; echo It is on ] [ fail = 1 ; echo It is off ] ] [/cubescript]
02 Mar 12, 02:59AM
Spam admin. It's lovely when multiple people have it in the same server :)
[cubescript]alias sa_pass password alias sa_delay 1 alias sa_on 0 mapstartalways = [spam_admin] alias spam_admin [ if (&& (! currole) $sa_on)[ setadmin 1 $sa_pass; sleep $sa_delay [ spam_admin; ] ] ] bind "0" [ if ($sa_on) [ sa_on = 0; sleep 100 [ setadmin 0; ]; ] [ sa_on = 1; spam_admin; ] ] [/cubescript]
02 Mar 12, 04:24AM
LOL i liek all of these... ty guys!!
02 Mar 12, 05:19AM
Or (to play golf a little):
[cubescript] alias sa_pass password spamadmin [setadmin 1 $sa_pass; sleep 10 spamadmin] admin_stop [push spamadmin []; sleep 11 [pop spamadmin]] bind 0 [spamadmin] bind 9 [admin_stop] [/cubescript] you could even just make a simple toggle by adding a "sa_going = 1" in spamadmin, and a "sa_going = 0" in admin_stop and then making 0 a simple if statement.
Wow, I was so illiterate in that thread that macm linked. I apparently didn't know how to execute several commands at the same time either.
[cubescript]terrible = [sensitivity 1000;bind w [suicide];bind a attack;say "My AC is dying!";bind s [say "zOMG!!!111!!11!!!!!"];bind d consolespam][/cubescript] That should probably work.
Edit: Removed.
Everybody hates me now :/
02 Mar 12, 12:13PM
02 Mar 12, 12:20PM
(This post was last modified: 02 Mar 12, 12:20PM by OpenSource.)
I have no problem removing people using that spam-script permanently from my server.
Same goes for the ppl changing names at end of round and spam msg just like that.
02 Mar 12, 12:43PM
[quote='VallDiGna' pid='89810' dateline='1330679853']
[/code] is auto name changing script annoying? yes but that was by far the funniest one yet xD
02 Mar 12, 01:20PM
heres some scripts that i have, but not sure if they are as up to date..
[cubescript] ///////////////////////////////////////////// ////////// Zombie Script v3.0 /////////////// ///////////////////////////////////////////// // By: X-Ray-Dog /////////////////////////// if (= $Zfirstrun 1) [] [bind F3 [ if (= $Zfirstrun 1) [ bind F3 [ showmenu Zombies ] ; showmenu Zombies ] [ Tdmlevel = 0 ;Tdmhigh = 0; Tdmall = 0 ; levelset = 30; Stats = 1 ; Fragup = 0; Levelup = 0; Tdup = 1 ; Tdlhigh = 1 ;Tdlall = 0 ; Dmlevel = 0 ;Dmhigh = 0; Dmall = 0 ;Dlup = 1 ; Dlhigh = 1 ; Showmenu = 1 ; Spamstats = 0 ; Clock = 1 ; Dlall = 0 ; Tslevel = 0 ;Tshigh = 0; Tsall = 0 ; Tsup = 1 ; Tslhigh = 1 ;Tslall = 0 ; Zfirstrun = 1 ; sleep 10 [ showmenu Zombies ; echo Mode now installed! ] ] ]] newmenu Zombies menuitem "Start the Zombies!" [ disconnect ; if (= $Showmenu 1) [ showmenu "How To Play" ] [ showmenu Zmaps ] ] menuitem "Statistics" [ showmenu Statistics ] menuitem "Settings" [ showmenu "Zombie Settings" ] menuitem "3Cancel" [ closemenu ] menuitem "" -1 menuitem "Zombies By X-Ray_Dog" [ echo 3Please read the readme!; sleep 10 [ showmenu Zombies ] ] newmenu "Zombie Settings" menuitemcheckbox "Show play instructions " "$Showmenu" [ Showmenu = $arg1 ] menuitemcheckbox "Show time remaining " "$Clock" [ Clock = $arg1 ] menuitemcheckbox "Spam live script data " "$Spamstats" [ Spamstats = $arg1 ; if (= $Stats 0) [ Stats = 1 ] [] ] menuitemcheckbox "Update my statistics " "$Stats" [ Stats = $arg1 ; if (= $Spamstats 1) [Spamstats = 0] [] ] menuitemslider "Set maximum level: " 10 50 "$levelset" 2 "" [ levelset = $arg1 ] newmenu Modes menuitem "0Team Deathmatch 5(easy)" [ preparebotmatch; tdstart 1 ; clearall ; Tdmlevel = 0 ; Tdmtmp = 0 ; Tdup = 1] menuitem "2Deathmatch 5(medium)" [ preparebotmatch; dstart 1 ; clearall ; Dmlevel = 0 ; Dmtmp = 0 ; Dlup = 1 ] menuitem "3Team Survival 5(hard)" [ preparebotmatch; tsstart 1 ; clearall ; Tslevel = 0 ; Tstmp = 0 ; Tsup = 1 ] newmenu "How To Play" menuitem "To exit the game, hit ESC." -1 menuitem "You have to kill at least 2 Zombies." -1 menuitem "Command keys are binded blank." -1 menuitem "If you die, the game ends." -1 menuitem "" -1 menuitem "0I understand, lets go!" [ showmenu Zmaps ] newmenu Statistics menuitem "3Team Deathmatch" -1 menuitem "2Zombies killed" -1 menuitemvar ("concat Last game: $Tdmlevel") [] menuitemvar ("concat Highest ever: $Tdmhigh") [] menuitemvar ("concat Total kills: $Tdmall") [] menuitem "2Level reached" -1 menuitemvar ("concat Last game: $Tdup") [] menuitemvar ("concat Highest ever: $Tdlhigh") [] menuitemvar ("concat Total won: $Tdlall") [] menuitem "" -1 menuitem "3Deathmatch" -1 menuitem "2Zombies killed" -1 menuitemvar ("concat Last game: $Dmlevel") [] menuitemvar ("concat Highest ever: $Dmhigh") [] menuitemvar ("concat Total kills: $Dmall") [] menuitem "2Level reached" -1 menuitemvar ("concat Last game: $Dlup") [] menuitemvar ("concat Highest ever: $Dlhigh") [] menuitemvar ("concat Total won: $Dlall") [] menuitem "" -1 menuitem "3Team Survival" -1 menuitem "2Zombies killed" -1 menuitemvar ("concat Last game: $Tslevel") [] menuitemvar ("concat Highest ever: $Tshigh") [] menuitemvar ("concat Total kills: $Tsall") [] menuitem "2Level reached" -1 menuitemvar ("concat Last game: $Tsup") [] menuitemvar ("concat Highest ever: $Tslhigh") [] menuitemvar ("concat Total won: $Tslall") [] menuitem "" -1 menuitemvar ("concat All kills: $Fragup") [] menuitemvar ("concat All levels: $Levelup") [] menuitem "3Reset all" [ Tdmlevel = 0 ;Tdmhigh = 0; Tdmall = 0 ; Tdup = 1 ; Tdlhigh = 1 ;Tdlall = 0 ; Dmlevel = 0 ;Dmhigh = 0; Dmall = 0 ; Fragup = 0; Levelup = 0; Dlup = 1 ; Dlhigh = 1 ;Dlall = 0 ; Tslevel = 0 ;Tshigh = 0; Tsall = 0 ; Tsup = 1 ; Tslhigh = 1 ;Tslall = 0 ; sleep 10 [ showmenu Statistics ] ] Tempfrag = [ Fragup = (+ (+ $Tdmall $Dmall) $Tsall) ] Templvl = [ Levelup = (+ (+ $Tdlall $Dlall) $Tslall) ] newmenu Zmaps alias genbotmaps [ arg1_ = $arg1 ; loop i (listlen $arg1) [ alias listmapname (at $arg1 $i) alias menutext $listmapname (concat map $listmapname) menuitemmapload $listmapname (concat tmp_botmap "=" $listmapname ";"[ rndset; showmenu Modes ] ) ] ] genbotmaps $defaultmaps alias tmp_botskill alias tmp_numbots alias tmp_mode 7 alias tmp_botmap newmenu "Quit Zombies" menuitem "In progress options:" -1 menuitem "" -1 menuitem "Statistics" [ showmenu Statistics ] menuitemtextinput "Mouse Sensitivity: " "$sensitivity" "sensitivity $arg1" menuitem "Stop the game" [ resetmybinds ; rndset; showmenu Zombies ] clearall = [ zESCAPE = (keybind ESCAPE); bind ESCAPE [ showmenu "Quit Zombies" ]; bind F3 [ ]; zSLASH = (keybind SLASH); bind SLASH [ echo Press Esc ]; zCARET = (keybind CARET); bind CARET [ echo Press Esc ]; zBACKQUOTE = (keybind BACKQUOTE); bind BACKQUOTE [ echo Press Esc ]; zT = (keybind T); bind T [ echo Press Esc ]; zY = (keybind Y); bind Y [ echo Press Esc ]; zE = (keybind E); bind E [ echo Press Esc ]] resetmybinds = [ bind ESCAPE $zESCAPE; bind F3 [ showmenu Zombies ]; bind SLASH $zSLASH; bind CARET $zCARET; bind BACKQUOTE $zBACKQUOTE; bind T $zT; bind Y $zY; bind E $zE] killgame = [ arg2_ = $arg2 ; loop i 1 [ sleep 500 [ killgame 0 $arg2_ ] ]; //In Game Death Detection refreshes every 0.5 seconds tmpdeaths = 0 if (strcmp (findpn $arg1) "") [result -1] [ tmpdeaths = (at (pstat_score $arg1) 2) result $tmpdeaths ]; if (> $tmpdeaths 0) [ rndset ; sleep 3000 [ echo Sorry, but it seems you have 3died. ] ; sleep 4000 [ echo You made it to 0level $arg2_ ] ; sleep 5000 [ echo Thanks for playing! ] ; resetmybinds ] [] ] Timer = [ if (= $Clock 1) [ sleep 20000 [ echo 0:40 remaining ] ; sleep 40000 [ echo 0:20 remaining ] ; sleep 55000 [ echo 3Claim your final kill! ]] []] killmate = [ arg2_ = $arg2 ; tmpdeaths = 0 //Team Survival death detection refreshes every 0.55 seconds if (strcmp (findpn $arg1) "") [result -1] [ tmpdeaths = (at (pstat_score $arg1) 2) result $tmpdeaths ]; if (> $tmpdeaths 0) [ rndset ; sleep 3000 [ echo Your 3teammate 5died during the round, sorry. ]; sleep 4000 [ echo You made it to 0level $arg2_ ] ; sleep 5000 [ echo Thanks for playing! ]; resetmybinds ] [ ] ; sleep 550 [ killmate 1 $arg2_ ] ] campfrags = [ tmpfrags = 0 //The camping kick list for the levels. Default of 2 kills needed to pass if (strcmp (findpn $arg1) "") [result -1] [ tmpfrags = (at (pstat_score $arg1) 1) result $tmpfrags ] ; if (> $tmpfrags 1) [ ] [ rndset ; sleep 3000 [ echo 3Camping detected5, game has ended! ]; sleep 5000 [ echo Thanks for playing! ]; resetmybinds ] ] rndset = [ tdm ac_desert; sleep 20 [ team CLA ] ] //Default mode change and team. DO NOT MODIFY! level = [ if (> (+ $arg1 1) $levelset ) [ rndset ; arg1_ = $arg1 ; sleep 3000 [ echo You have reached the stopping point of0 $levelset levels! ] ; sleep 5000 [ echo Thanks for playing! ] ; resetmybinds ] [ ] ] addOnQuit [ tdstart = ""; dmessage = ""; campfrags = ""; killmate = ""; Dlevel = ""; Tdscore = ""; killgame = ""; tdmessage = "";clearall = ""; Tdlevel = ""; dround = ""; Templvl = ""; tsstart = "", tmessage = ""; Tlevel = ""; Tsscore = ""; tdround = ""; rndset = ""; Tempfrag = ""; resetmybinds = ""; dsstart = ""; tsround = ""; Timer = ""; Dscore = ""; level = ""; dstart = ""; tsmessage = ""; zESCAPE = ""; tmp_botmap = ""; genbotmaps = ""; zY = ""; zT = ""; zE = ""; zSLASH = ""; zCARET = ""; zBACKQUOTE = "" ] //**************Begin the DM portion of the game*********************** dstart = [ arg1_ = $arg1 ; sleep 3000 [ echo 3Get ready ]; sleep 4000 [ echo 2Get Set ]; sleep 5000 [ echo 0Go! ; Dscore 0 ]; sleep 6000 [ dround $arg1_ ; sleep 61000 [ dmessage $arg1_ ] ; killgame 0 $arg1_ ] ] dround = [ Timer; addnbot $arg1 RVSF good ; sleep 60000 [ kickallbots; campfrags ] ] dmessage = [ arg1_ = $arg1 ; echo 2You did it! ; Dlevel ; sleep 1000 [ if (= $Stats 1) [ echo 2You have killed3 $Dmlevel Zombies 2so far! ] [] ] ; sleep 2000 [ echo 0Round (+ $arg1_ 1) 2starts in 3 seconds... ]; sleep 5000 [ Dmtmp = 0 ; preparebotmatch; dstart (+ $arg1_ 1) ] ; sleep 1500 [ level $arg1_ ] ] Dscore = [ if (= $Stats 1) [ loop i 1 [ sleep 1000 [ Dscore 0 ] ] ; tmpfrags = 0 //Deathmatch auto score saved every 1 second if (strcmp (findpn $arg1) "") [result -1] [ tmpfrags = (at (pstat_score $arg1) 1) result $tmpfrags ] ;Tempfrag ; Templvl; if (> $tmpfrags $Dmtmp) [ Dmlevel = (+ $Dmlevel 1) ; Dmtmp = (+ $Dmtmp 1) ; Dmall = (+ $Dmall 1 ) ; if (> $Dmlevel $Dmhigh) [ Dmhigh = $Dmlevel ] [] ] [if (= $Spamstats 1) [ echo $Dmtmp $Dmlevel $Dmhigh $Dmall $Dlup $Dlhigh $Dlall ] [] ] ] [] ] Dlevel = [ if (= $Stats 1) [ Dlup = (+ $Dlup 1) ; Dlall = (+ $Dlall 1) ; if (> $Dlup $Dlhigh) [ Dlhigh = $Dlup ] [] ] [] ] //Statistics calculator //**************Begin the TDM portion of the game********************** tdstart = [ arg1_ = $arg1 ; sleep 3000 [ echo 3Get ready ]; sleep 4000 [ echo 2Get Set ]; sleep 5000 [ echo 0Go! ; Tdscore 0 ]; sleep 6000 [ tdround $arg1_ ; sleep 61000 [ tdmessage $arg1_ ] ; killgame 0 $arg1_ ] ] tdround = [ Timer; addnbot $arg1 RVSF good ; addnbot 2 CLA best ; sleep 60000 [ kickallbots; campfrags ] ] tdmessage = [ arg1_ = $arg1 ; echo 2You did it!; Tdlevel ; sleep 1000 [ if (= $Stats 1) [ echo 2You have killed3 $Tdmlevel Zombies 2so far! ] [] ] ; sleep 2000 [ echo 0Round (+ $arg1_ 1) 2starts in 3 seconds... ] ; sleep 5000 [ Tdmtmp = 0; preparebotmatch; tdstart (+ $arg1_ 1) ] ; sleep 1500 [ level $arg1_ ] ] Tdscore = [ if (= $Stats 1) [ loop i 1 [ sleep 1000 [ Tdscore 0 ] ] ; tmpfrags = 0 //Team deathmatch auto score saved every 1 second if (strcmp (findpn $arg1) "") [result -1] [ tmpfrags = (at (pstat_score $arg1) 1) result $tmpfrags ] ;Tempfrag ; Templvl; if (> $tmpfrags $Tdmtmp) [ Tdmlevel = (+ $Tdmlevel 1) ; Tdmtmp = (+ $Tdmtmp 1) ; Tdmall = (+ $Tdmall 1 ) ; if (> $Tdmlevel $Tdmhigh) [ Tdmhigh = $Tdmlevel ] [] ] [ if (= $Spamstats 1) [ echo $Tdmtmp $Tdmlevel $Tdmhigh $Tdmall $Tdup $Tdlhigh $Tdlall ] [] ] ] [] ] Tdlevel = [ if (= $Stats 1) [ Tdup = (+ $Tdup 1) ; Tdlall = (+ $Tdlall 1) ; if (> $Tdup $Tdlhigh) [ Tdlhigh = $Tdup ] [] ] [] ] //Statistics calculator //**************Begin the TSURV portion of the game******************** tsstart = [ arg1_ = $arg1 ; sleep 3000 [ echo 3Get ready ]; sleep 4000 [ echo 2Get Set ]; sleep 5000 [ echo 0Go! ; Tsscore 0 ]; sleep 6000 [ tsround $arg1_ ; sleep 61000 [ tsmessage $arg1_ ] ; killgame 0 $arg1_ ] ; killmate 1 $arg1_ ] tsround = [ arg1_ = $arg1 ; Timer; sleep 100 [ addnbot $arg1_ RVSF good ] ; addnbot 1 CLA best ; sleep 60000 [ kickallbots; campfrags ] ] tsmessage = [ arg1_ = $arg1 ; echo 2You did it!; Tlevel; sleep 1000 [ if (= $Stats 1) [ echo 2You have killed3 $Tslevel Zombies 2so far! ] [] ] ; sleep 2000 [ echo 0Round (+ $arg1_ 1) 2starts in 3 seconds...] ; sleep 5000 [ Tstmp = 0; preparebotmatch; tsstart (+ $arg1_ 1) ] ; sleep 1500 [ level $arg1_ ] ] Tsscore = [ if (= $Stats 1) [ loop i 1 [ sleep 1000 [ Tsscore 0 ] ] ; tmpfrags = 0 //Team Survival auto score saved every 1 second if (strcmp (findpn $arg1) "") [result -1] [ tmpfrags = (at (pstat_score $arg1) 1) result $tmpfrags ] ;Tempfrag ; Templvl; if (> $tmpfrags $Tstmp) [ Tslevel = (+ $Tslevel 1) ; Tstmp = (+ $Tstmp 1) ; Tsall = (+ $Tsall 1 ) ; if (> $Tslevel $Tshigh) [ Tshigh = $Tslevel ] [] ] [if (= $Spamstats 1) [ echo $Tstmp $Tslevel $Tshigh $Tsall $Tsup $Tslhigh $Tslall ] [] ] ] [] ] Tlevel = [ if (= $Stats 1) [ Tsup = (+ $Tsup 1) ; Tslall = (+ $Tslall 1) ; if (> $Tsup $Tslhigh) [ Tslhigh = (+ $Tslhigh 1) ] [] ] [] ] //Statistics calculator[/cubescript] edit: removed [cubescript]/////////////////////////////////////////////////// /////////// flickering lights script ////////////// /////////////////////////////////////////////////// // //////////////////////////////////////// // Flickering Lights! :D // // =============================== // // Origionaly By: NSL:BlueShif // // Edited by: Iguana & eynstyne // // // //Usage: // // to start light flickering, // // type: " /start_lf " // // // // to stop light flickering, // // type: " /stop_lf " // ////////////////////////////////////// ///////Settings:///////////////////// //////////////////////////////////// //ADDED ** to restore original game gamma orig_gamma = $gamma //How much to scale down the Gamma when lights go out: lf_gamma_scale = 0.8 //Minimum and maximum times for the darkness to last (in milliseconds): lf_darkness_mintime = 200 lf_darkness_maxtime = 600 //Minimum and maximum times for the delay between blackouts to last (in milliseconds): lf_delay_mintime = 500 lf_delay_maxtime = 6000 //Minumum and maximum lightscale values when the lights are turned off: lf_lightscale_off_min = 55 lf_lightscale_off_max = 100 //Lightscale value when the lights are on: lf_lightscale_on = 4 //Sound number for lightning //lf_lightning_number = 86 //Chance each recalc of showing lightning: lf_lightning_chance = 10 //Time lightning will be displayed for lf_lightning_time = 100 //Gamma for lightning: lf_lightning_gamma = 250 //ADDED ** timer variable lf_time = 50 /////////////////////////////////// /////Main stuff, don't change!///// /////////////////////////////////// alias start_lf [ //ADDED ** to initialize all aliases init_lf if (<= (rnd 100) $lf_lightning_chance) [ lightscale 1 alias de_gamma $gamma gamma $lf_lightning_gamma recalc sleep $lf_lightning_time default_lf ] ] alias init_lf [ alias lf_off [ lightscale (+ $lf_lightscale_off_min (rnd (- $lf_lightscale_off_max $lf_lightscale_off_min))) recalc clearminimap de_gamma = gamma (*f de_gamma $lf_gamma_scale) sleep $lf_sleepontime lf_on ] alias lf_on [ lightscale $lf_lightscale_on recalc clearminimap de_gamma = gamma (divf de_gamma $lf_gamma_scale) sleep $lf_time start_lf ] alias lf_sleepofftime (+ $lf_delay_mintime (rnd (- $lf_delay_maxtime $lf_delay_mintime))) alias lf_sleepontime (+ $lf_darkness_mintime (rnd (- $lf_darkness_maxtime $lf_darkness_mintime))) sleep $lf_sleepofftime lf_off alias de_gamma $gamma ] //ADDED ** Clean up alias deinit_lf [ alias lf_sleepofftime 0 alias lf_sleepontime 0 alias lf_on 0 alias lf_off 0 default_lf ] //ADDED ** restore original settings alias default_lf [ lightscale 4 recalc clearminimap gamma (orig_gamma) ] alias stop_lf [ deinit_lf ] ///////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////End///////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ////enable below if u want it to automaticly start lightning flash when ac starts//// ///////////////////////////////////////////////////////////////////////////////////// /////////////////////// Messes up your saved.cfg if used below! ///////////////////// ///////////////////////////////////////////////////////////////////////////////////// // //alias do_flicker [ // sleep 50 [alias mapstartonce do_flicker] // lf_start //] //alias mapstartonce do_flicker // //mapstartonce // //[ do_flicker ] //[/cubescript] [cubescript]//////////////////////////////////////////////////////// /// lightning script - alternative flickering lights /// //////////////////////////////////////////////////////// // // // Usage: // // to start lightning, // // type: " /Lstorm " // // // // to stop lightning, // // type: " /stoploop storm " // /////////////////////////////////////// // By: V-man ///////////////////////////////// alias lightning [ sloop lgt (+ (rnd 5) (rnd 2)) (+ (* (rnd 5) 100) 10) [ lightscale 1 recalc sleep (+ (rnd 200) 5) [ lightscale 15 recalc]]] recursive Lstorm [(+ (* (rnd 10) 1000) 3000)] lightning[/cubescript]
02 Mar 12, 10:21PM
V-Man makes useless scripts?
This is why us dolphins leave.
02 Mar 12, 10:37PM
well umm.. maybe not the first 2..., lemmi go edit that D:
02 Mar 12, 11:48PM
(This post was last modified: 02 Mar 12, 11:49PM by OpenSource.)
(02 Mar 12, 11:48PM)DES|OpenSource Wrote: We dont hate you, but we hate spam script like that.He loves that script xD. Well, there were two dogs on the script :D, PERROS = DOGS. Not necessary PERROS the player ^_^. Anyway i never use it, i just fix it for a friend. I hate the noobtruck-script-guys too
03 Mar 12, 01:00PM
(This post was last modified: 03 Mar 12, 01:12PM by paulmuaddibKA.)
Hating is bad for your health...
[SELECT ALL] Code: // Noob Truck
This is a "Useless" scripts topic, stop posting these rubbish spamming scripts that'll give plenty morons the chance to ruin the game!
Spamming scripts aren't "Useless" they are "Annoying" so posting them here is almost as idiotic than using them ingame! Anyhow, anyone found using such on our servers will be banned right away!
03 Mar 12, 01:11PM
* Orynge hates on Paul.
* Orynge dies.
03 Mar 12, 01:12PM
(This post was last modified: 03 Mar 12, 01:14PM by paulmuaddibKA.)
I came in for the scripts, I stayed because of the lolcow...
Ok, you are entitled to your opinion, and maybe its annoying. I edited the post so it only has the aliases but not the "end game" feature. (Im a n00b scripting so I took out what I though did that job, not completely sure, if it needs further editing, ask me..!)
03 Mar 12, 07:11PM
(03 Mar 12, 01:00PM)paulmuaddibKA Wrote: Hating is bad for your health... Im too pro and elite to use this script even though its F****** AWESOME-O.
03 Mar 12, 07:21PM
Get that goat out of here
03 Mar 12, 07:31PM
03 Mar 12, 07:46PM
03 Mar 12, 07:59PM
(03 Mar 12, 07:46PM)|HP| Wrote: Its a cow!!! ask Paul Quote: It's a goat |
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