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AssaultCube 1.2.0.0 Beta release
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09 Dec 12, 11:44PM
(This post was last modified: 10 Dec 12 09:29AM by RandumKiwi.)
Post: #1
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AssaultCube 1.2.0.0 Beta release
Hey folks,
after a real long period without any releases we´re now proud to announce the beta of the upcoming AssaultCube 1.2. Download links: * Linux @ 50.3mb * Windows @ 51.8mb * Mac OS X @ 50mb * Source code (revision# 6962) @ 2.6mb Post all the bugs and issues you find in this version. We would also like to hear your opinion about the way how the weapons are balanced. Server owners, I´d be glad if you could host some servers. Changelog (Click to View) Thanks a lot for all the patience you got! Thanks as well go out to my fellow colleagues from the dev team! I hope you enjoy it as much as we do! ;-) |
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09 Dec 12, 11:57PM
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RE: AssaultCube 1.2.0.0 Beta release
Yay an OS X version, perfect cause i got a hackintosh :D
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10 Dec 12, 12:10AM
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RE: AssaultCube 1.2.0.0 Beta release
sweet
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10 Dec 12, 12:12AM
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RE: AssaultCube 1.2.0.0 Beta release
Awesome news! :D
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10 Dec 12, 12:12AM
Post: #5
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RE: AssaultCube 1.2.0.0 Beta release
Which SVN revision is this, please?
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10 Dec 12, 12:23AM
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RE: AssaultCube 1.2.0.0 Beta release
Yay. Better be worth the wait ;).
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10 Dec 12, 12:45AM
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RE: AssaultCube 1.2.0.0 Beta release
gg !
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10 Dec 12, 01:10AM
Post: #8
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RE: AssaultCube 1.2.0.0 Beta release
A Linux package is available now (along with a seperate source package for those mac/windows users that need the source - the linux package contains source).
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10 Dec 12, 01:12AM
Post: #9
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RE: AssaultCube 1.2.0.0 Beta release
Is it normal that right now the masterserver ain't responding?
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10 Dec 12, 01:17AM
Post: #10
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RE: AssaultCube 1.2.0.0 Beta release
We're having some issues.
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10 Dec 12, 01:23AM
Post: #11
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RE: AssaultCube 1.2.0.0 Beta release
I was just fucking around with it on my Windows computer and if I hold down left click and press e to enter edit mode, this happens. I think it's a pretty neat feature.
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10 Dec 12, 01:45AM
Post: #12
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RE: AssaultCube 1.2.0.0 Beta release
Masterserver not work ...?
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10 Dec 12, 01:47AM
Post: #13
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RE: AssaultCube 1.2.0.0 Beta release
I crashed mid-game, no reason given:
PHP Code: stacktrace: |
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10 Dec 12, 01:50AM
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10 Dec 12, 01:53AM
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RE: AssaultCube 1.2.0.0 Beta release
Hey, at least something's finally out.
Can't be perfect first try. |
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10 Dec 12, 01:54AM
(This post was last modified: 10 Dec 12 02:06AM by Jg99.)
Post: #16
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RE: AssaultCube 1.2.0.0 Beta release
Code: OpenAL Error (A003): Invalid Value, line 156AC crashes when going from window mode to fullscreen AC won't even launch in fullscreen [Mac OS X Mountain Lion] |
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10 Dec 12, 01:58AM
Post: #17
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RE: AssaultCube 1.2.0.0 Beta release
I tried to host a server on my vps but could not find the file to download. Can someone send me the link that i can download using wget on linux. Gracias. I am glad you guys increased AR to 18 instead of 15. Seems more fair now.
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10 Dec 12, 02:06AM
(This post was last modified: 10 Dec 12 02:07AM by MerCyKiL.)
Post: #18
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RE: AssaultCube 1.2.0.0 Beta release
thats why there were like two servers on the old version today...sweet :D
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10 Dec 12, 02:08AM
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RE: AssaultCube 1.2.0.0 Beta release
mercy, the masterserver is down
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10 Dec 12, 02:26AM
Post: #20
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RE: AssaultCube 1.2.0.0 Beta release
BUG: in ktf it allocates flags to teams on the HUD even though it's ffa :)
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10 Dec 12, 02:34AM
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10 Dec 12, 02:54AM
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RE: AssaultCube 1.2.0.0 Beta release
300 ping :(
some errors : http://i.imgur.com/DXQyN.jpg also where is desert? (and few others) : http://i.imgur.com/nBGOB.jpg |
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10 Dec 12, 02:59AM
(This post was last modified: 10 Dec 12 03:01AM by Ronald_Reagan.)
Post: #23
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RE: AssaultCube 1.2.0.0 Beta release
(10 Dec 12 02:34AM)MerCyKiL Wrote:(10 Dec 12 02:08AM)Jg99 Wrote: mercy, the masterserver is down Your serverlist gets cached. (10 Dec 12 02:54AM)Edward Wrote: 300 ping :( Ah, 300 ping. Life must suck for you. Menu title is "maps_flags", how did you access it? |
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10 Dec 12, 04:04AM
(This post was last modified: 10 Dec 12 04:07AM by Aekom.)
Post: #24
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RE: AssaultCube 1.2.0.0 Beta release
Probably not even worth mentioning, but the Windows version wasn't packaged with an .ico file for the shortcut.
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10 Dec 12, 04:09AM
Post: #25
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RE: AssaultCube 1.2.0.0 Beta release
The description of TLSS in the console is just "TODO".
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10 Dec 12, 06:03AM
Post: #26
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RE: AssaultCube 1.2.0.0 Beta release
there's been a known issue for awhile with openAL and fullscreen with OSX iirc. I brought this up to RR a while ago. As far as I know he was still working on it last I checked (<3 RR)
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10 Dec 12, 06:20AM
Post: #27
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RE: AssaultCube 1.2.0.0 Beta release
* Orynge will download when Optus uncaps his internet.
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10 Dec 12, 06:32AM
Post: #28
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RE: AssaultCube 1.2.0.0 Beta release
only black screen and HD blinking endlessly. 15 minutes and nothing ... I had to restart the pc. I tried 2 more times ... nothing - Win7 ultimate .... I'll do other tests ...
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10 Dec 12, 06:40AM
Post: #29
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RE: AssaultCube 1.2.0.0 Beta release
New quality requisites? Shitty idea... as a novice will make maps? What is the maximum "height check" ?
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10 Dec 12, 11:45AM
Post: #30
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RE: AssaultCube 1.2.0.0 Beta release
(10 Dec 12 02:59AM)Ronald_Reagan Wrote:(10 Dec 12 02:54AM)Edward Wrote: 300 ping :( I just did : 'set mode/map'. I tried again today and I dont have this problem anymore. lolwut also 300 ping is awesome. I am able to hit behind walls and when I fail my sniper shot I still get the hit :p |
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