Making a battle arena map for AssaultCube Please help
#1
Hi i'm new to this forum and this will be my first tread so here I go. I need some help making a battle arena map for AssaultCube but I have a problem. When I go into editing mode and put a let's say a box of ammo when I come out of the editing mode and tried to pick it up it doesn't work so I empty my weapon and tried again and it still won't pick up can anyone help me here?
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#2
When you load the map up in another gamemode, missing pickups should be there.
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#3
(23 Apr 12, 10:13PM)VenteX Wrote: When you load the map up in another gamemode, missing pickups should be there.
But there not missing I just can't pick them up that all.
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#4
Do you perhaps lag?
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#5
Try saving the map and voting it again, this should solve your problem. It is just the way it works with pickups.
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#6
^This is correct. :)
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#7
(24 Apr 12, 12:10AM)[SODA]___ME___ Wrote: Try saving the map and voting it again, this should solve your problem. It is just the way it works with pickups.

Ok I'll try that and let you know what happens.
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#8
The pickups are not there on the version of the map currently loaded, thus, like [SODA]___ME___ mentioned, the map needs to be saved and reloaded for the pickups to be visible/available outside of edit mode.

If you're on a server in coop-edit, the map also needs to be re-uploaded (/sendmap) to the server after saving the map.
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#9
(25 Apr 12, 06:35PM)Bukz Wrote: The pickups are not there on the version of the map currently loaded, thus, like [SODA]___ME___ mentioned, the map needs to be saved and reloaded for the pickups to be visible/available outside of edit mode.

If you're on a server in coop-edit, the map also needs to be re-uploaded (/sendmap) to the server after saving the map.
?
Ok thanks. Looks like it works but now I need to turn the map into Multiplayer map can anybody help in that area I have the all the Spawn points, but it won't let me respawn.
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#10
(23 Apr 12, 11:27PM)ShadowFlameZ Wrote: Do you perhaps lag?

You have lags in singleplayer?

/ontopic you must restart the map (in the mode you want just save and restart).
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#11
(25 Apr 12, 11:27PM).ExodusS* Wrote:
(23 Apr 12, 11:27PM)ShadowFlameZ Wrote: Do you perhaps lag?

You have lags in singleplayer?

/ontopic you must restart the map (in the mode you want just save and restart).

But Don't I need a CFG file to go with the CGZ file because All I have are back up of the map. Also how do you add waypoints for bots to use?
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#12
Waypoints are mysterious contents, just don't add it cause bots don't need it. :)
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#13
That aside, does anyone actually know how bot waypoints are supposed to work?
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#14
Read section 6 of cube_bot-readme.txt in your /docs folder. I've never done it myself, but it looks quite straightforward. If no waypoint file exists for a map, the map is flooded with them when it's loaded, but as I understand it they may be close to useless, depending on the layout.
Ignore the bit about monsters (and triggers and teleporters) ;) this file was copied from cube.
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#15
Ok But don't need CFG file to go with the CGZ file to respawn?
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#16
Maps don't require .cfg's - only if you want to use different mapmodels/textures/sounds/etc. that are not in /config/default_map_settings.cfg

If a map is loaded that doesn't have a corresponding .cfg - the engine automatically uses this /config/default_map_settings.cfg for it.

The only things you need to respawn on a map are team/FFA spawn points.
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#17
(26 Apr 12, 07:46PM)Bukz Wrote: Maps don't require .cfg's - only if you want to use different mapmodels/textures/sounds/etc. that are not in /config/default_map_settings.cfg

If a map is loaded that doesn't have a corresponding .cfg - the engine automatically uses this /config/default_map_settings.cfg for it.

The only things you need to respawn on a map are team/FFA spawn points.

Which I already but I can't respawn it keeps telling me.... look at the picture and you'll know what I mean.

[img][Image: 20120426_214303_Battle_CTF.jpg][/img]
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#18
Your map does not meet quality requirements for multiplayer.

/showmapstats

http://forum.cubers.net/thread-1388.html

You can still vote the map in coop-edit (/coop mapname) to make the proper changes needed to get it working.
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#19
(26 Apr 12, 11:14PM)vern Wrote: Your map does not meet quality requirements for multiplayer.

/showmapstats

http://forum.cubers.net/thread-1388.html

You can still vote the map in coop-edit (/coop mapname) to make the proper changes needed to get it working.

OK i'll try that.
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#20
(27 Apr 12, 02:37AM)The Meta Wrote:
(26 Apr 12, 11:14PM)vern Wrote: Your map does not meet quality requirements for multiplayer.

/showmapstats

http://forum.cubers.net/thread-1388.html

You can still vote the map in coop-edit (/coop mapname) to make the proper changes needed to get it working.

OK i'll try that.

Ok I did that and I still can't respawn why won't it let me respawn?
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#21
3 factors are needed to make a map playable in multiplayer.

Mean Height must be under 30
Max Area must be under 10000
All ent's must be placed correctly and spaced at a correct distance.

Its very easy to understand. I can help in game if needed.

Also read my mapping_answers guide, line 75. http://pastebin.com/BfwLUSCi

gl mate :DDD
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#22
(28 Apr 12, 01:38AM)vern Wrote: 3 factors are needed to make a map playable in multiplayer.

Mean Height must be under 30
Max Area must be under 10000
All ent's must be placed correctly and spaced at a correct distance.

Its very easy to understand. I can help in game if needed.

Also read my mapping_answers guide, line 75. http://pastebin.com/BfwLUSCi

gl mate :DDD

I think I see the problem now My mean Height is 19.80 and my max area is 12321 the answer has been starring me in the face the whole time, my max area is over the limit how do I bring it down?
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#23
makkE the arena smaller by adding solid walls. :D
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#24
(28 Apr 12, 03:28AM)vern Wrote: makkE the arena smaller by adding solid walls. :D

Ok How do I do that? Can you tell me?
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#25
http://assault.cubers.net/docs/mapediting1.html
http://assault.cubers.net/docs/mapediting2.html
http://assault.cubers.net/docs/mapediting3.html
http://assault.cubers.net/docs/mapediting4.html
http://assault.cubers.net/docs/mapediting5.html

Please read every detail in those pages no matter how boring it may seem to you, it will save all of us a lot of time. Those docs explain how everything works in mapping and answer the questions you are asking.
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#26
(30 Apr 12, 07:53AM)[SODA]___ME___ Wrote: http://assault.cubers.net/docs/mapediting1.html
http://assault.cubers.net/docs/mapediting2.html
http://assault.cubers.net/docs/mapediting3.html
http://assault.cubers.net/docs/mapediting4.html
http://assault.cubers.net/docs/mapediting5.html

Please read every detail in those pages no matter how boring it may seem to you, it will save all of us a lot of time. Those docs explain how everything works in mapping and answer the questions you are asking.

Ok thanks but I think i'm done with my Map now Pictures coming soon.
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#27
there already is a battle arena map, it's called douze
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#28
ac_iron is cool, too ;P

Arena-styled map layouts don't get enough love.
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#29
(02 May 12, 12:40PM)VenteX Wrote: ac_iron is cool, too ;P

Arena-styled map layouts don't get enough love.

True that's why i'm making this one. However it got replace by another battle map from one of the servers maps so I have to start all over again.
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#30
No, you don't. Your map has been backed up when it was overwritten. Find it (yourmapname_somenumbers.BAK), remove the one you accidentally downloadedand rename the backup to yourmapname.ogz.
Also, choose a more original name so this won't happen again :P
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